Type:
Size:
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Hit Dice:
Natural Armor:
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Movement:
Speed:
Extra mode (more than 10ft.)
Flight
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Extra Attacks:
Reach:
Incorporeal:
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Stats:
Str:
Dex:
Con:
Int:
Wis:
Cha:
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Skills:
Skill bonus total:
Provisional bonus:
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Estimated ECL:
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Major powers: +1, examples include:
· Regeneration 3 (or greater)
· Spell Resistance (SR) 15 (or greater)
· Damage Reduction (DR) 10/x (or greater) or x/+2 (or greater)
· Multiple resistances of which at least one is 15 (or greater)
· Immunities to more than 1 energy type (includes Undead and Constructs)
· Breath weapon that increases with level
· Baatezu Qualities
· Tanar'ri Qualities
Total Majors:
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Medium powers: +0.5, examples include:
· Regeneration 2 (or lower)
· SR 14 (or lower)
· DR 9/+1 (or lower in one or both traits)
· Natural cunning, Multiple resistances 15 (or lower)
· Immunity for 1 energy type (or single resistance 15+)
· Breath weapon
· Energy drain
· Fast healing
· Fear (DC 15 or greater)
· Ethereal (able to manifest; this is in addition to the +2 for being incorporeal)
· Poison (DC 15 or greater)
· General combat modifier (against all enemies, per +5 bonus)
Total Mediums:
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Minor powers: +0.2, examples include:
· Single energy resistance of 15 or less
· Immunities to a handful of spells
· Fear (DC 14 or less), Poison (DC 14 or less)
· Blindsight
· Saving throw bonuses (saving throw bonuses for particular effects count for half)
· Special combat modifiers (per +5 bonus)
· Feats beyond what an elf rogue would have of the same amount of HD (per feat) [1 HD races do NOT get more feats than 1, unless specifically noted as bonus feats!], Improved grab, Swallow whole, Trample, Scent, Turn resistance, Stonecunning, Charge
Total Minors:
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Spell-like abilities
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Major powers
· Any spell level over 4th, once or more per day
· 10 spells/day
· more than 3 spells at will
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Medium Powers
· At least one spell level 2 or 3.
· 3-9 spells per day
· Any spell over 1st level at will
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Minor Powers
· Anything else
· Any 0th level powers not included in a "package" of spells above.
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No Powers
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Equivalent casting ability:
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Levels as cleric, bard or druid
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Levels as sorcerer, wizard or psion
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Special Weaknesses
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Major weaknesses: -1, examples include:
· Unability to exist in sunlight
· Cannot use equipment
Total Majors:
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Medium weaknesses: -0.5, examples include:
· Can be turned
· Double damage from energy type
· Take moderate damage in sunlight
· Can hardly use any equipment (usually these creatures can still use adapted items like barding or special miscellaneous equipment; this weakness does not apply to incoporeal creatures, as these can use ethereal equipment)
· No hands
Total Mediums:
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Minor weaknesses: -0.2, examples include:
· Light sensitivity
· Normal vision
· Hard to get armor due to body form
· Cannot be raised from the dead
Total Minors:
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Estimated ECL:
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