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is licensed for public use under the terms of the Open Game License v1.0a.
Table: Treasure Values per Encounter
Encounter Level Treasure per Encounter
--------------- ----------------------
1 300 gp
2 600 gp
3 900 gp
4 1,200 gp
5 1,600 gp
6 2,000 gp
7 2,600 gp
8 3,400 gp
9 4,500 gp
10 5,800 gp
11 7,500 gp
12 9,800 gp
13 13,000 gp
14 17,000 gp
15 22,000 gp
16 28,000 gp
17 36,000 gp
18 47,000 gp
19 61,000 gp
20 80,000 gp
Table: Treasure
Level d% Coins d% Goods d% Items
----- -- ----------- -- ------ -- -----
1st 0114 0190 0171
1529 1d6x1,000 cp 9195 1 gem 7295 1 mundane
3052 1d8x100 sp 96100 1 art 96100 1 minor
5395 2d8x10 gp
96100 1d4x10 pp
2nd 0113 0181 0149
1423 1d10x1,000 cp 8295 1d3 gems 5085 1 mundane
2443 2d10x100 sp 96100 1d3 art 86100 1 minor
4495 4d10x10 gp
96100 2d8x10 pp
3rd 0111 0177 0149
1221 2d10x1,000 cp 7895 1d3 gems 5079 1d3 mundane
2241 4d8x100 sp 96100 1d3 art 80100 1 minor
4295 1d4x100 gp
96100 1d10x10 pp
4th 0111 0170 0142
1221 3d10x1,000 cp 7195 1d4 gems 4362 1d4 mundane
2241 4d12x1,000 sp 96100 1d3 art 63100 1 minor
4295 1d6x100 gp
96100 1d8x10 pp
5th 0110 0160 0157
1119 1d4x10,000 cp 6195 1d4 gems 5867 1d4 mundane
2038 1d6x1,000 sp 96100 1d4 art 68100 1d3 minor
3995 1d8x100 gp
96100 1d10x10 pp
6th 0110 0156 0154
1118 1d6x10,000 cp 5792 1d4 gems 5559 1d4 mundane
1937 1d8x1,000 sp 93100 1d4 art 6099 1d3 minor
3895 1d10x100 gp 100 1 medium
96100 1d12x10 pp
7th 0111 0148 0151
1218 1d10x10,000 cp 4988 1d4 gems 5297 1d3 minor
1935 1d12x1,000 sp 89100 1d4 art 98100 1 medium
3693 2d6x100 gp
94100 3d4x10 pp
8th 0110 0145 0148
1115 1d12x10,000 cp 4685 1d6 gems 4996 1d4 minor
1629 2d6x1,000 sp 86100 1d4 art 97100 1 medium
3087 2d8x100 gp
88100 3d6x10 pp
9th 0110 0140 0143
1115 2d6x10,000 cp 4180 1d8 gems 4491 1d4 minor
1629 2d8x1,000 sp 81100 1d4 art 92100 1 medium
3085 5d4x100 gp
86100 2d12x10 pp
10th 0110 0135 0140
1124 2d10x1,000 sp 3679 1d8 gems 4188 1d4 minor
2579 6d4x100 gp 80100 1d6 art 8999 1 medium
80100 5d6x10 pp 100 1 major
11th 0108 0124 0131
0914 3d10x1,000 sp 2574 1d10 gems 3284 1d4 minor
1575 4d8x100 gp 75100 1d6 art 8598 1 medium
76100 4d10x10 pp 99100 1 major
12th 0108 0117 0127
0914 3d12x1,000 sp 1870 1d10 gems 2882 1d6 minor
1575 1d4x1,000 gp 71100 1d8 art 8397 1 medium
76100 1d4x100 pp 98100 1 major
13th 0108 0111 0119
0975 1d4x1,000 gp 1266 1d12 gems 2073 1d6 minor
76100 1d10x100 pp 67100 1d10 art 7495 1 medium
96100 1 major
14th 0108 0111 0119
0975 1d6x1,000 gp 1266 2d8 gems 2058 1d6 minor
76100 1d12x100 pp 67100 2d6 art 5992 1 medium
93100 1 major
15th 0103 0109 0111
0474 1d8x1,000 gp 1065 2d10 gems 1246 1d10 minor
75100 3d4x100 pp 66100 2d8 art 4790 1 medium
91100 1 major
16th 0103 0107 0140
0474 1d12x1,000 gp 0864 4d6 gems 4146 1d10 minor
75100 3d4x100 pp 65100 2d10 art 4790 1d3 medium
91100 1 major
17th 0103 0104 0133
0468 3d4x1,000 gp 0563 4d8 gems 3483 1d3 medium
69100 2d10x100 pp 64100 3d8 art 84100 1 major
18th 0102 0104 0124
0365 3d6x1,000 gp 0554 3d12 gems 2580 1d4 medium
66100 5d4x100 pp 55100 3d10 art 81100 1 major
19th 0102 0103 0104
0365 3d8x1,000 gp 0450 6d6 gems 0570 1d4 medium
66100 3d10x100 pp 51100 6d6 art 71100 1 major
20th 0102 0102 0125
0365 4d8x1,000 gp 0338 4d10 gems 2665 1d4 medium
66100 4d10x100 pp 39100 7d6 art 66100 1d3 major
For treasures above 20th level, use the 20th-level row and then add a number of random major items.
Level Magic Items
----- -----------
21st +1
22nd +2
23rd +4
24th +6
25th +9
26th +12
27th +17
28th +23
29th +31
30th +42
Table: Gems
d% Value Average Examples
-- ----- ------- --------
0125 4d4 gp 10 gp Banded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian;
rhodochrosite; tiger eye turquoise; freshwater (irregular) pearl
2650 2d4x10 gp 50 gp Bloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx;
peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon
5170 4d4x10 gp 100 gp Amber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink,
or silver pearl; red spinel, red-brown or deep green spinel; tourmaline
7190 2d4x100 gp 500 gp Alexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz
9199 4d4x100 gp 1,000 gp Emerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue
or black star sapphire; star ruby
100 2d4x1,000 gp 5,000 gp Clearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth
Table: Art Objects
d% Value Average Examples
-- ----- ------- --------
0110 1d10x10 gp 55 gp Silver ewer; carved bone or ivory statuette; finely wrought small gold bracelet
1125 3d6x10 gp 105 gp Cloth of gold vestments; black velvet mask with numerous citrines; silver chalice with lapis
lazuli gems
2640 1d6x100 gp 350 gp Large well-done wool tapestry; brass mug with jade inlays
4150 1d10x100 gp 550 gp Silver comb with moonstones; silver-plated steel longsword with jet jewel in hilt
5160 2d6x100 gp 700 gp Carved harp of exotic wood with ivory inlay and zircon gems; solid gold idol (10 lb.)
6170 3d6x100 gp 1,050 gp Gold dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial
electrum dagger with a star ruby in the pommel
7180 4d6x100 gp 1,400 gp Eyepatch with mock eye of sapphire and moonstone; fire opal pendant on a fine gold chain;
old masterpiece painting
8185 5d6x100 gp 1,750 gp Embroidered silk and velvet mantle with numerous moonstones; sapphire pendant on gold
chain
8690 1d4x1,000 gp 2,500 gp Embroidered and bejeweled glove; jeweled anklet; gold music box
9195 1d6x1,000 gp 3,500 gp Golden circlet with four aquamarines; a string of small pink pearls (necklace)
9699 2d4x1,000 gp 5,000 gp Jeweled gold crown; jeweled electrum ring
100 2d6x1,000 gp 7,000 gp Gold and ruby ring; gold cup set with emeralds
Table: Mundane Items
d% Mundane Item
-- ------------
0105 Alchemists fire (1d4 flasks, 20 gp each)
0610 Acid (2d4 flasks, 10 gp each)
1112 Smokesticks (1d4 sticks, 20 gp each)
1318 Holy water (1d4 flasks, 25 gp each)
1920 Thunderstones (1d4 stones, 30 gp each)
2122 Chain shirt (100 gp)*
2327 Antitoxin (1d4 doses, 50 gp each)
2829 Tanglefoot bag (1d4 bags, 50 gp each)
3034 Masterwork studded leather (175 gp)**
3539 Mighty composite shortbow
4043 Breastplate (200 gp)*
4448 Banded mail (250 gp)*
4966 xMasterwork common melee weapon (roll on Table 812: Common Melee Weapons, page 184)
6768 xMasterwork uncommon weapon (roll on Table 813: Uncommon Weapons, page 184)
6973 xMasterwork ranged weapon (roll on Table 814: Common Ranged Weapons, page 185)
7483 Mighty composite longbow
8493 Half-plate (600 gp)*
94100 Full plate (1,500 gp)*
*x Roll d%: 0110 = Small, 11100 = Medium-size. (Mundane armor is sized to fit its wearer. Magic armor resizes to its wearers size.)
**x Roll d%: 0150 = Small, 51100 = Medium-size. (Mundane armor is sized to fit its wearer. Magic armor resizes to its wearers size.)
Roll on Table: Random Mighty Composite Shortbow for bonus.
Roll on Table: Random Mighty Composite Longbow for bonus.
Table: Random Mighty Composite Shortbow
d% Str Bonus Value
-- --------- -----
0160 +1 150 gp
61100 +2 225 gp
Table 79: Random Mighty Composite Longbow
d% Str Bonus Value
-- --------- -----
0145 +1 200 gp
4675 +2 300 gp
7690 +3 400 gp
9100 +4 500 gp
Table: Random Magic Item Generation
Minor Medium Major Item
----- ------ ----- ----
01-04 01-10 01-10 Armor and shields
05-09 11-20 11-20 Weapons
10-44 21-30 21-25 Potions
45-46 31-40 26-35 Rings
- 41-50 36-45 Rods
47-81 51-65 46-55 Scrolls
- 66-68 56-75 Staffs
82-91 69-83 76-80 Wands
92-100 84-100 81-100 Wondrous items
Random Magic Items
1. When Table: Treasure indicates a minor, medium, or major magic treasure, you can use Table: Random Magic Item Generation to determine the specific type of magic item.
2. Refer to the table that corresponds to the type of item indicated in step 1.
3. Once the item has been determined, roll d% for special qualities:
· Staffs and Wands: If the item is a wand, a 01-30 result indicates that something (a design, inscription, etc.) provides a clue to its function, and 31-100 indicates no special qualities.
· Armors, Shields, Rings, Rods, Staffs, and Wondrous Items: If the item is a rod, staff, ring, wondrous item, armor, or shield, a 01 result indicates the item is intelligent, a 02-31 result indicates that something (a design, inscription, etc.) provides a clue to its function, and 32-100 indicates no special qualities.
· Ranged Weapons: If the item is a ranged weapon, a 01-05 result indicates the item is intelligent, a 06-25 result indicates that something (a design, inscription, etc.) provides a clue to its function, and 26-100 indicates no special qualities.
· Melee Weapons: If the item is a melee weapon, a 01-20 result indicates that the item sheds light, a 21-25 result indicates that the item is intelligent, 26-35 indicates that the item is both intelligent and sheds light, 36-50 indicates that something (a design, inscription, etc.) provides a clue to its function, and 51-100 indicates no special qualities.
4. If the item has charges or uses, roll randomly to determine how many charges or uses it has (d% divided by 2, minimum 1).