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Table: Treasure Values per Encounter

Encounter Level Treasure per Encounter
--------------- ----------------------
1              300 gp
2              600 gp
3              900 gp
4              1,200 gp
5              1,600 gp
6              2,000 gp
7              2,600 gp
8              3,400 gp
9              4,500 gp
10             5,800 gp
11             7,500 gp
12             9,800 gp
13             13,000 gp
14             17,000 gp
15             22,000 gp
16             28,000 gp
17             36,000 gp
18             47,000 gp
19             61,000 gp
20             80,000 gp

Table: Treasure

Level   d%      –— Coins –—    d%      Goods          d%      Items
-----   --      -----------    --      ------         --      -----
1st     01–14   —              01–90   —              01–71   —
        15–29   1d6x1,000 cp   91–95   1 gem          72–95   1 mundane
        30–52   1d8x100 sp     96–100  1 art          96–100  1 minor 
        53–95   2d8x10 gp
        96–100  1d4x10 pp 
2nd     01–13   —              01–81   —              01–49   —
        14–23   1d10x1,000 cp  82–95   1d3 gems       50–85   1 mundane
        24–43   2d10x100 sp    96–100  1d3 art        86–100  1 minor 
        44–95   4d10x10 gp
        96–100  2d8x10 pp 
3rd     01–11   —              01–77   —              01–49   —
        12–21   2d10x1,000 cp  78–95   1d3 gems       50–79   1d3 mundane
        22–41   4d8x100 sp     96–100  1d3 art        80–100  1 minor
        42–95   1d4x100 gp
        96–100  1d10x10 pp 
4th     01–11   —              01–70   —              01–42   —
        12–21   3d10x1,000 cp  71–95   1d4 gems       43–62   1d4 mundane
        22–41   4d12x1,000 sp  96–100  1d3 art        63–100  1 minor
        42–95   1d6x100 gp
        96–100  1d8x10 pp 
5th     01–10   —              01–60   —              01–57   —
        11–19   1d4x10,000 cp  61–95   1d4 gems       58–67   1d4 mundane
        20–38   1d6x1,000 sp   96–100  1d4 art        68–100  1d3 minor
        39–95   1d8x100 gp 
        96–100  1d10x10 pp 
6th     01–10   —              01–56   —              01–54   —
        11–18   1d6x10,000 cp  57–92   1d4 gems       55–59   1d4 mundane
        19–37   1d8x1,000 sp   93–100  1d4 art        60–99   1d3 minor
        38–95   1d10x100 gp    100     1 medium 
        96–100  1d12x10 pp 
7th     01–11   —              01–48   —              01–51   —
        12–18   1d10x10,000 cp 49–88   1d4 gems       52–97   1d3 minor
        19–35   1d12x1,000 sp  89–100  1d4 art        98–100  1 medium
        36–93   2d6x100 gp
        94–100  3d4x10 pp 
8th     01–10   —              01–45   —              01–48   —
        11–15   1d12x10,000 cp 46–85   1d6 gems       49–96   1d4 minor
        16–29   2d6x1,000 sp   86–100  1d4 art        97–100  1 medium
        30–87   2d8x100 gp 
        88–100  3d6x10 pp 
9th     01–10   —              01–40   —              01–43   —
        11–15   2d6x10,000 cp  41–80   1d8 gems       44–91   1d4 minor
        16–29   2d8x1,000 sp   81–100  1d4 art        92–100  1 medium 
        30–85   5d4x100 gp 
        86–100  2d12x10 pp
10th    01–10   —              01–35   —              01–40   —
        11–24   2d10x1,000 sp  36–79   1d8 gems       41–88   1d4 minor
        25–79   6d4x100 gp     80–100  1d6 art        89–99   1 medium
        80–100  5d6x10 pp      100     1 major
11th    01–08   —              01–24   —              01–31   —
        09–14   3d10x1,000 sp  25–74   1d10 gems      32–84   1d4 minor
        15–75   4d8x100 gp     75–100  1d6 art        85–98   1 medium
        76–100  4d10x10 pp     99–100  1 major 
12th    01–08   —              01–17   —              01–27   —
        09–14   3d12x1,000 sp  18–70   1d10 gems      28–82   1d6 minor
        15–75   1d4x1,000 gp   71–100  1d8 art        83–97   1 medium
        76–100  1d4x100 pp     98–100  1 major 
13th    01–08   —              01–11   —              01–19   —
        09–75   1d4x1,000 gp   12–66   1d12 gems      20–73   1d6 minor
        76–100  1d10x100 pp    67–100  1d10 art       74–95   1 medium
        96–100  1 major
14th    01–08   —              01–11   —              01–19   —
        09–75   1d6x1,000 gp   12–66   2d8 gems       20–58   1d6 minor
        76–100  1d12x100 pp    67–100  2d6 art        59–92   1 medium
        93–100  1 major
15th    01–03   —              01–09   —              01–11   —
        04–74   1d8x1,000 gp   10–65   2d10 gems      12–46   1d10 minor
        75–100  3d4x100 pp     66–100  2d8 art        47–90   1 medium
        91–100  1 major
16th    01–03   —              01–07   —              01–40   —
        04–74   1d12x1,000 gp  08–64   4d6 gems       41–46   1d10 minor
        75–100  3d4x100 pp     65–100  2d10 art       47–90   1d3 medium
        91–100  1 major 
17th    01–03   —              01–04   —              01–33   —
        04–68   3d4x1,000 gp   05–63   4d8 gems       34–83   1d3 medium
        69–100  2d10x100 pp    64–100  3d8 art        84–100  1 major
18th    01–02   —              01–04   —              01–24   —
        03–65   3d6x1,000 gp   05–54   3d12 gems      25–80   1d4 medium
        66–100  5d4x100 pp     55–100  3d10 art       81–100  1 major
19th    01–02   —              01–03   —              01–04   —
        03–65   3d8x1,000 gp   04–50   6d6 gems       05–70   1d4 medium
        66–100  3d10x100 pp    51–100  6d6 art        71–100  1 major
20th    01–02   —              01–02   —              01–25   —
        03–65   4d8x1,000 gp   03–38   4d10 gems      26–65   1d4 medium
        66–100  4d10x100 pp    39–100  7d6 art        66–100  1d3 major

For treasures above 20th level, use the 20th-level row and then add a number of random major items.

Level   Magic Items
-----   -----------
21st    +1
22nd    +2
23rd    +4
24th    +6
25th    +9
26th    +12
27th    +17
28th    +23
29th    +31
30th    +42

Table: Gems

d%      Value          Average        Examples
--      -----          -------        --------
01–25   4d4 gp         10 gp          Banded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian;
                                      rhodochrosite; tiger eye turquoise; freshwater (irregular) pearl
26–50   2d4x10 gp      50 gp          Bloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; 
                                      peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon
51–70   4d4x10 gp      100 gp         Amber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, 
                                      or silver pearl; red spinel, red-brown or deep green spinel; tourmaline
71–90   2d4x100 gp     500 gp         Alexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz
91–99   4d4x100 gp     1,000 gp       Emerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue 
                                      or black star sapphire; star ruby
100     2d4x1,000 gp   5,000 gp       Clearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth

Table: Art Objects

d%      Value          Average        Examples
--      -----          -------        --------
01–10   1d10x10 gp     55 gp          Silver ewer; carved bone or ivory statuette; finely wrought small gold bracelet
11–25   3d6x10 gp      105 gp         Cloth of gold vestments; black velvet mask with numerous citrines; silver chalice with lapis 
                                      lazuli gems
26–40   1d6x100 gp     350 gp         Large well-done wool tapestry; brass mug with jade inlays
41–50   1d10x100 gp    550 gp         Silver comb with moonstones; silver-plated steel longsword with jet jewel in hilt
51–60   2d6x100 gp     700 gp         Carved harp of exotic wood with ivory inlay and zircon gems; solid gold idol (10 lb.)
61–70   3d6x100 gp     1,050 gp       Gold dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial 
                                      electrum dagger with a star ruby in the pommel
71–80   4d6x100 gp     1,400 gp       Eyepatch with mock eye of sapphire and moonstone; fire opal pendant on a fine gold chain; 
                                      old masterpiece painting
81–85   5d6x100 gp     1,750 gp       Embroidered silk and velvet mantle with numerous moonstones; sapphire pendant on gold 
                                      chain
86–90   1d4x1,000 gp   2,500 gp       Embroidered and bejeweled glove; jeweled anklet; gold music box
91–95   1d6x1,000 gp   3,500 gp       Golden circlet with four aquamarines; a string of small pink pearls (necklace)
96–99   2d4x1,000 gp   5,000 gp       Jeweled gold crown; jeweled electrum ring
100     2d6x1,000 gp   7,000 gp       Gold and ruby ring; gold cup set with emeralds

Table: Mundane Items

d%      Mundane Item
--      ------------
01–05   Alchemist’s fire (1d4 flasks, 20 gp each)
06–10   Acid (2d4 flasks, 10 gp each)
11–12   Smokesticks (1d4 sticks, 20 gp each)
13–18   Holy water (1d4 flasks, 25 gp each)
19–20   Thunderstones (1d4 stones, 30 gp each)
21–22   Chain shirt (100 gp)*
23–27   Antitoxin (1d4 doses, 50 gp each)
28–29   Tanglefoot bag (1d4 bags, 50 gp each)
30–34   Masterwork studded leather (175 gp)**
35–39   Mighty composite shortbow† 
40–43   Breastplate (200 gp)*
44–48   Banded mail (250 gp)*
49–66   xMasterwork common melee weapon (roll on Table 8–12: Common Melee Weapons, page 184)
67–68   xMasterwork uncommon weapon (roll on Table 8–13: Uncommon Weapons, page 184)
69–73   xMasterwork ranged weapon (roll on Table 8–14: Common Ranged Weapons, page 185)
74–83   Mighty composite longbow†† 
84–93   Half-plate (600 gp)*
94–100  Full plate (1,500 gp)*

*x Roll d%: 01–10 = Small, 11–100 = Medium-size. (Mundane armor is sized to fit its wearer. Magic armor resizes to its wearer’s size.)

**x Roll d%: 01–50 = Small, 51–100 = Medium-size. (Mundane armor is sized to fit its wearer. Magic armor resizes to its wearer’s size.)

†Roll on Table: Random Mighty Composite Shortbow for bonus.

††Roll on Table: Random Mighty Composite Longbow for bonus.

Table: Random Mighty Composite Shortbow

d%      Str Bonus      Value
--      ---------      -----
01–60   +1             150 gp
61–100  +2             225 gp

Table 7–9: Random Mighty Composite Longbow

d%      Str Bonus      Value
--      ---------      -----
01–45   +1             200 gp
46–75   +2             300 gp
76–90   +3             400 gp
91–00   +4             500 gp

Table: Random Magic Item Generation

Minor   Medium  Major   Item
-----   ------  -----   ----
01-04   01-10   01-10   Armor and shields
05-09   11-20   11-20   Weapons
10-44   21-30   21-25   Potions
45-46   31-40   26-35   Rings
-       41-50   36-45   Rods
47-81   51-65   46-55   Scrolls
-       66-68   56-75   Staffs
82-91   69-83   76-80   Wands
92-100  84-100  81-100  Wondrous items

Random Magic Items

1. When Table: Treasure indicates a minor, medium, or major magic treasure, you can use Table: Random Magic Item Generation to determine the specific type of magic item.

2. Refer to the table that corresponds to the type of item indicated in step 1.

3. Once the item has been determined, roll d% for special qualities:

·         Staffs and Wands: If the item is a wand, a 01-30 result indicates that something (a design, inscription, etc.) provides a clue to its function, and 31-100 indicates no special qualities.

·         Armors, Shields, Rings, Rods, Staffs, and Wondrous Items: If the item is a rod, staff, ring, wondrous item, armor, or shield, a 01 result indicates the item is intelligent, a 02-31 result indicates that something (a design, inscription, etc.) provides a clue to its function, and 32-100 indicates no special qualities.

·         Ranged Weapons: If the item is a ranged weapon, a 01-05 result indicates the item is intelligent, a 06-25 result indicates that something (a design, inscription, etc.) provides a clue to its function, and 26-100 indicates no special qualities.

·         Melee Weapons: If the item is a melee weapon, a 01-20 result indicates that the item sheds light, a 21-25 result indicates that the item is intelligent, 26-35 indicates that the item is both intelligent and sheds light, 36-50 indicates that something (a design, inscription, etc.) provides a clue to its function, and 51-100 indicates no special qualities.

4. If the item has charges or uses, roll randomly to determine how many charges or uses it has (d% divided by 2, minimum 1).