This material is Open
Game Content, and is licensed for public use under the terms of the Open Game
License v1.0a.
ARMOR CLASS
Every character (and items in some
circumstances) have an Armor Class (AC). The base AC for a medium-sized
character or item is 10. Bonuses and penalties are applied to this basic Armor
Class to reflect the effects of armor, dexterity, etc.
Armor Class is an indication of
how difficult it is to hit and do damage to a target.
Dexterity Modifier
Apply a character's Dexterity
modifier to the character's Armor Class any time that character can physically
react to an attack. Characters lose their Dexterity modifier when they are
flat-footed, unaware of an attacker, or when they are restrained or otherwise
rendered immobile.
Size Modifier
A character's size generates a
standard Armor Class modifier, per this table:
Size |
AC/Attack Modifier |
---- |
------------------ |
Fine |
+8 |
Diminutive |
+4 |
Tiny |
+2 |
Small |
+1 |
Medium |
0 |
Large |
-1 |
Huge |
-2 |
Gargantuan |
-4 |
Colossal |
-8 |
Stacking Modifiers
AC modifiers of the same type do
not stack, except:
·
Armor bonuses
from armor and shields
·
Enhancement
bonuses from armor and shields
·
Dodge bonuses
·
Circumstance
bonuses