This material is Open Game
Content, and is licensed for public use under the terms of the Open Game
License v1.0a.
DICE NOTATION
These rules use the following die
notations:
Die rolls are expressed in the format:
[#] die type [+/- modifiers]
Example: 3d6+2 means: "Roll 3 six
sided dice. Add the result of the three dice together. Add 2."
ROUNDING FRACTIONS
In general, if you wind up with a fraction,
round down, even if the fraction is one-half or larger.
Exception: Certain rolls, such as damage
and hit points, have a minimum of 1.
MULTIPLYING
Sometimes a special rule makes you multiply
a number or a die roll. As long as you’re applying a single multiplier,
multiply the number normally. When two or more multipliers apply, however,
combine them into a single multiple, with each extra multiple adding 1 less
than its value to the first multiple. Thus, a double (x2) and a double (x2)
applied to the same number results in a triple (x3, because 2 + 1 = 3).
BASIC TASK RESOLUTION SYSTEM
These rules assume a standardized system
for determining the success or failure of any given task. That system is:
d20 + Modifiers vs. Target Number
The Modifiers and Target Number
are determined by the type of task.
If the result of the d20 roll +
the Modifiers equals or exceeds the Target Number, the test is successful. Any
other result is a failure.
A "natural 20" on the
die roll is not an automatic success. A "natural 1" on the die roll
is not an automatic failure.