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MAGIC ITEMS (POTIONS)

 

POTIONS

A potion is a magic liquid that produces its effect when imbibed. Potions are also sometimes called elixirs. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion, oil, or elixir can be used only once.

 

Physical Description

A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has an AC of 13, 1 hit point, a hardness of 1, and a break DC of 12. Vials hold 1 ounce of liquid.

 

Activation

Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use:

Drinking a potion or applying an oil is a standard action. The potion or oil takes effect immediately.

Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling attacks) against the character forces a Concentration check (as with casting a spell). If the character fails this check, he or she cannot drink the potion. An attacker may direct the attack of opportunity against the potion or oil container rather than against the character. A successful attack on the potion can destroy the container.

A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils.

Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal creature can use an oil.

A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.

 

Table: Potions

                                                                                    Market

Minor   Medium Major Potion                                                  Price

-----     ------   -----     ------                                                   ------

01-05   -           -           Jump                                                    50 gp

06-10   -           -           Spider climb                                         50 gp

11-19   -           -           Cure light wounds                                 50 gp

20        01        -           Love                                                    150 gp

21-24   02        -           Vision                                                   150 gp

25-28   03        -           Swimming                                             150 gp

29-32   04        -           Hiding                                                  150 gp

33-36   05        -           Sneaking                                              150 gp

37        06        -           Oil of timelessness                                150 gp

38-42   07        -           Reduce (at 5th level)                             250 gp

43-47   08        -           Enlarge (at 5th level)                             250 gp

48-50   09        -           Speak with animals                               300 gp

51-53   10        01        Protection from Arrows                        300 gp

54-56   11-12   02        Charisma                                              300 gp

57-59   13-14   03        Intelligence                                           300 gp

60-62   15-16   04        Wisdom                                               300 gp

63-65   17-18   05        Alter self                                               300 gp

66-68   19-21   06-07   Blur                                                      300 gp

69-71   22-24   08        Darkvision                                            300 gp

72-74   25-26   09        Ghoul touch                                          300 gp

75-77   27-29   10        Delay poison                                        300 gp

78-80   30-32   11-13   Endurance                                            300 gp

81-83   33-40   14-16   Cure moderate wounds             300 gp

84-86   41-45   17-19   Remove Paralysis                                 300 gp

87-89   46-50   20-22   Levitate                                                300 gp

90-91   51-55   23-25   Aid                                                       300 gp

92-93   56-60   26-30   Invisibility                                             300 gp

94        61-65   31-35   See invisibility                           300 gp

95        66-70   36-40   Cat’s grace                                           300 gp

96        71-75   41-45   Bull’s strength                                       300 gp

97        76-77   46        Truth                                                    500 gp

98        78-79   47        Glibness                                               500 gp

99        80-84   48-49   Nondetection                                        750 gp

100      85-87   50-51   Tongues                                               750 gp

-           88-91   52-53   Water breathing                                    750 gp

-           92        54-55   Negative energy protection                   750 gp

-           93        56-57   Displacement                                        750 gp

-           94        58-59   Remove disease                                    750 gp

-           95-96   60-69   Neutralize poison                                  750 gp

-           97        70-73   Cure serious wounds                            750 gp

-           98        74-75   Fly                                                       750 gp

-           -           76-77   Protection from elements (cold) 750 gp

-           -           78-79   Protection from elements (electricity) 750 gp

-           -           80-83   Protection from elements (fire)  750 gp

-           -           84-85   Protection from elements (acid) 750 gp

-           -           86-87   Protection from elements (sonic)           750 gp

-           -           88-90   Haste                                                   750 gp

-           -           91-93   Gaseous form                                       750 gp

-           -           94-95   Oil of slipperiness                                 900 gp

-           99-100 96-98   Heroism                                               900 gp

-           -           99-100 Fire breath                                            900 gp

 

POTION DESCRIPTIONS

The caster level for a standard potion is the minimum caster level needed to cast the spell (unless otherwise specified). Nonstandard potions are described below.

 

Charisma

This potion adds a 1d4+1 enhancement bonus to the user’s Charisma score for 3 hours.

Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 4th+; Market Price: 300 gp.

 

Fire Breath

This strange elixir bestows upon the drinker the ability to spit gouts of flame. The user can breathe fire up to three times, each time dealing 3d6 points of fire damage to a single target up to 25 feet away. The victim can attempt a Reflex save (DC 12) for half damage. Unused blasts dissipate 1 hour after the potion is consumed.

Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 900 gp.

 

Glibness

This potion lasts 1 hour and provides the user with a +30 to Bluff checks. In addition, magic that normally detects lies does not register the speaker’s lies as such.

Caster Level: 4th; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 500 gp.

 

Heroism

This potion grants the drinker a +2 competence bonus to attacks, saves, and skill checks for 1 hour.

Caster Level: 4th; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 900 gp.

 

Hiding

A character drinking this potion gains a +10 competence bonus to Hide checks for 1 hour.

Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp.

 

Intelligence

This potion grants an ehancement bonus of 1d4+1 to the drinker’s Intelligence score for 3 hours.

Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 4th+; Market Price: 300 gp.

 

Love

This potion causes the character drinking it to become charmed with the first creature seen after consuming the draft (as charm person-the drinker must be a humanoid of Medium-size or smaller, Will save, DC 14). The drinker actually becomes enamored if the creature is of similar race or kind. The charm effects wear off in 1d3 hours, but the enamoring effect is permanent.

Caster Level: 2nd; Prerequisites: Brew Potion, charm person; Market Price: 150 gp.

 

Oil of Slipperiness

This oil adds a +30 bonus to all Escape Artist checks. In addition, such obstructions as webs (magical or otherwise) do not affect an anointed individual. Magic ropes and the like do not avail against this oil. If the oil is poured on a floor or on steps, the spill should be treated as a long-lasting grease spell. The oil requires 8 hours to wear off normally, or it can be wiped off with an alcohol solution.

Oil of slipperiness is needed to coat the inside of a container that is meant to hold sovereign glue.

Caster Level: 6th; Prerequisites: Brew Potion, grease, spellcaster level 6th+; Market Price: 900 gp.

 

Oil of Timelessness

When applied to any matter that was once alive, this oil allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object has a +1 resistance bonus on all saving throws. The oil never wears off, although it can be magically removed. One flask contains enough oil to coat eight Medium-size objects or an equivalent area.

Caster Level: 2nd; Prerequisite: Brew Potion; Market Price: 150 gp.

 

Sneaking

This potion grants the drinker a +10 circumstance bonus to Move Silently checks for 1 hour.

Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp.

 

Swimming

This potion bestows a +10 circumstance bonus to Swim checks for 1 hour.

Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp.

 

Truth

This potion forces the individual drinking it to say nothing but the truth for 10 minutes (Will negates DC 12). Further, the drinker is compelled to answer any questions put to him or her in that time, but with each question he or she is free to make a separate Will save (DC 12). If one of these secondary saves is successful, the drinker doesn’t break free of the truth-compelling enchantment but also doesn’t have to answer that particular question. No more than one question can be asked each round. This is a mind-affecting compulsion enchantment.

Caster Level: 4th; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 500 gp.

 

Vision

Drinking this potion a +10 to Search checks for 1 hour.

Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp.

 

Wisdom

This potion adds a 1d4+1 enhancement bonus to the drinker’s Wisdom score for 3 hours.

Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 4th+; Market Price: 300 gp.