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MAGIC ITEMS (STAVES)

 

STAVES

A staff has 50 charges when created.

 

Physical Description

A typical staff is like a walking stick, quarterstaff, or cudgel. It has an AC of 7, 10 hit points, a hardness of 5, and a break DC of 24.

 

Activation

Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a staff.) To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures).

 

Table: Staffs

Medium Major Staff                             Market Price

------   -----     -----                             ------------

01-10   -           Size alteration               6,500 gp

11-20   01-05   Charming                      12,000 gp

21-30   06-15   Healing             33,000 gp

31-40   16-30   Fire                              29,000 gp

41-50   31-40   Swarming insects          20,000 gp

51-60   41-50   Frost                            70,000 gp

61-70   51-60   Earth and stone 85,000 gp

71-80   61-70   Defense                        80,000 gp

81-89   71-80   Woodlands                   90,000 gp

90-95   81-90   Life                              130,000 gp

96-100 91-96   Passage                        180,000 gp

-           97-100 Power                          200,000 gp

 

STAFF DESCRIPTIONS

Charming

This staff allows use of the following spells:

Charm person (1 charge, DC 11)

Charm monster (2 charges, DC 16)

Caster Level: 7th; Prerequisites: Craft Staff, charm person, charm monster; Market Price: 12,000 gp.

 

Healing

This staff allows use of the following spells:

Lesser restoration (1 charge)

Cure serious wounds (1 charge)

Remove blindness/deafness (1 charge)

Remove disease (1 charge)

Caster Level: 7th; Prerequisites: Craft Staff, lesser restoration, cure serious wounds, remove blindness/deafness, remove disease; Market Price: 33,000 gp.

 

Defense

The staff allows use of the following spells:

Shield (1 charge)

Shield of faith (+5 deflection bonus to AC) (1 charge)

Shield other (1 charge)

Shield of law (2 charges)

Caster Level: 15th; Prerequisites: Craft Staff, shield, shield of faith, shield other, shield of law, creator must be lawful; Market Price: 80,000 gp.

 

Earth and Stone

This staff allows the use of the following spells:

Passwall (1 charge)

Move earth (1 charge)

Caster Level: 11th; Prerequisites: Craft Staff, passwall, move earth; Market Price: 85,000 gp.

 

Fire

This staff allows use of the following spells:

Burning hands (1 charge, DC 11)

Fireball (8d6, DC 14) (1 charge)

Wall of fire (2 charges, DC 16)

Caster Level: 8th; Prerequisites: Craft Staff, burning hands, fireball, wall of fire; Market Price: 29,000 gp.

 

Frost

This staff allows the use of the following spells:

Ice storm (1 charge, DC 16)

Wall of ice (1 charge, DC 16)

Cone of cold (10d6, DC 17) (1 charge)

Caster Level: 10th; Prerequisites: Craft Staff, ice storm, wall of ice, cone of cold; Market Price: 70,000 gp.

 

Life

This staff allows use of the following spells:

Heal (1 charge)

Resurrection (1 charge)

Caster Level: 13th; Prerequisites: Craft Staff, heal, resurrection; Market Price: 130,000 gp.

 

Passage

This staff allows the use of the following spells:

Dimension door (1 charge)

Passwall (1 charge)

Phase door (2 charges)

Teleport without error (2 charges)

Astral projection (2 charges)

Caster Level: 17th; Prerequisites: Craft Staff, dimension door, passwall, phase door, teleport without error, astral projection; Market Price: 180,000 gp.

 

Power

The staff of power has the following powers:

Magic missile (5 missiles) (1 charge)

Ray of enfeeblement (heightened to 5th level, DC 17) (1 charge)

Continual flame (1 charge)

Levitate (1 charge)

Lightning bolt (heightened to 5th level, 10d6, DC 17) (1 charge)

Fireball (heightened to 5th level, 10d6, DC 17) (1 charge)

Cone of cold (15d6, DC 15) (2 charges)

Hold monster (2 charges, DC 14)

Wall of force (in a 10-foot-diameter hemisphere around the caster only) (2 charges)

Globe of invulnerability (2 charges)

The wielder of a staff of power gains a +2 luck bonus to AC and saving throws. The staff is also a +2 quarterstaff, and its wielder may use it to smite opponents. If 1 charge is expended (as a free action), the staff causes double damage (x3 on a critical hit) for 1 round.

A staff of power can be broken for a retributive strike. The breaking of the staff must be purposeful and declared by the wielder. All charges currently in the staff are instantly released in a 30-foot- radius globe. All within 10 feet of the broken staff take hit points of damage equal to eight times the number of charges in the staff, those between 11 feet and 20 feet away take six times the number of charges in damage, and those 21 feet to 30 feet distant take four times the number of charges in damage. Successful Reflex saving throws (DC 17) reduce the damage sustained by half.

The character breaking the staff has a 50% chance of traveling to another plane of existence, but if the character does not, the explosive release of spell energy destroys him or her.

After all charges are used up from the staff, it remains a +2 quarterstaff. (Once empty of charges, it cannot be broken in a retributive strike.)

Caster Level: 15th; Prerequisites: Craft Staff, Craft Magic Arms and Armor, magic missile, heightened ray of enfeeblement, continual flame, levitate, heightened fireball, heightened lightning bolt, cone of cold, hold monster, wall of force, globe of invulnerability; Market Price: 200,000 gp.

 

Size Alteration

This staff allows use of the following spells:

Enlarge (1 charge)

Reduce (1 charge)

Caster Level: 5th; Prerequisites: Craft Staff, enlarge, reduce; Market Price: 6,500 gp.

 

Swarming Insects

This staff allows use of the following spells:

Summon swarm (1 charge)

Insect plague (2 charges)

Caster Level: 9th; Prerequisites: Craft Staff, summon swarm, insect plague; Market Price: 20,000 gp.

 

Woodlands

This staff allows use of the following spells:

Animal friendship (1 charge)

Barkskin (1 charge)

Speak with animals (1 charge)

Wall of thorns (1 charge)

Summon nature’s ally VI (2 charges)

Further, the staff may be used as a weapon, functioning as a +2 quarterstaff. The staff of the woodlands also allows its wielder to pass without trace at will, with no charge cost.

Caster Level: 9th; Prerequisites: Craft Staff, Craft Magic Arms and Armor, pass without trace, animal friendship, barkskin, speak with animals, wall of thorns, summon nature’s ally VI; Market Price: 90,000 gp.