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MAGIC ITEMS (STAVES)
STAVES
A staff has 50 charges when created.
Physical Description
A typical staff is like a walking stick, quarterstaff, or cudgel. It has an AC of 7, 10 hit points, a hardness of 5, and a break DC of 24.
Activation
Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a staff.) To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures).
Table: Staffs
Medium Major Staff Market Price
------ ----- ----- ------------
01-10 - Size alteration 6,500 gp
11-20 01-05 Charming 12,000 gp
21-30 06-15 Healing 33,000 gp
31-40 16-30 Fire 29,000 gp
41-50 31-40 Swarming insects 20,000 gp
51-60 41-50 Frost 70,000 gp
61-70 51-60 Earth and stone 85,000 gp
71-80 61-70 Defense 80,000 gp
81-89 71-80 Woodlands 90,000 gp
90-95 81-90 Life 130,000 gp
96-100 91-96 Passage 180,000 gp
- 97-100 Power 200,000 gp
STAFF DESCRIPTIONS
Charming
This staff allows use of the following spells:
Charm person (1 charge, DC 11)
Charm monster (2 charges, DC 16)
Caster Level: 7th; Prerequisites: Craft Staff, charm person, charm monster; Market Price: 12,000 gp.
Healing
This staff allows use of the following spells:
Lesser restoration (1 charge)
Cure serious wounds (1 charge)
Remove blindness/deafness (1 charge)
Remove disease (1 charge)
Caster Level: 7th; Prerequisites: Craft Staff, lesser restoration, cure serious wounds, remove blindness/deafness, remove disease; Market Price: 33,000 gp.
Defense
The staff allows use of the following spells:
Shield (1 charge)
Shield of faith (+5 deflection bonus to AC) (1 charge)
Shield other (1 charge)
Shield of law (2 charges)
Caster Level: 15th; Prerequisites: Craft Staff, shield, shield of faith, shield other, shield of law, creator must be lawful; Market Price: 80,000 gp.
Earth and Stone
This staff allows the use of the following spells:
Passwall (1 charge)
Move earth (1 charge)
Caster Level: 11th; Prerequisites: Craft Staff, passwall, move earth; Market Price: 85,000 gp.
Fire
This staff allows use of the following spells:
Burning hands (1 charge, DC 11)
Fireball (8d6, DC 14) (1 charge)
Wall of fire (2 charges, DC 16)
Caster Level: 8th; Prerequisites: Craft Staff, burning hands, fireball, wall of fire; Market Price: 29,000 gp.
Frost
This staff allows the use of the following spells:
Ice storm (1 charge, DC 16)
Wall of ice (1 charge, DC 16)
Cone of cold (10d6, DC 17) (1 charge)
Caster Level: 10th; Prerequisites: Craft Staff, ice storm, wall of ice, cone of cold; Market Price: 70,000 gp.
Life
This staff allows use of the following spells:
Heal (1 charge)
Resurrection (1 charge)
Caster Level: 13th; Prerequisites: Craft Staff, heal, resurrection; Market Price: 130,000 gp.
Passage
This staff allows the use of the following spells:
Dimension door (1 charge)
Passwall (1 charge)
Phase door (2 charges)
Teleport without error (2 charges)
Astral projection (2 charges)
Caster Level: 17th; Prerequisites: Craft Staff, dimension door, passwall, phase door, teleport without error, astral projection; Market Price: 180,000 gp.
Power
The staff of power has the following powers:
Magic missile (5 missiles) (1 charge)
Ray of enfeeblement (heightened to 5th level, DC 17) (1 charge)
Continual flame (1 charge)
Levitate (1 charge)
Lightning bolt (heightened to 5th level, 10d6, DC 17) (1 charge)
Fireball (heightened to 5th level, 10d6, DC 17) (1 charge)
Cone of cold (15d6, DC 15) (2 charges)
Hold monster (2 charges, DC 14)
Wall of force (in a 10-foot-diameter hemisphere around the caster only) (2 charges)
Globe of invulnerability (2 charges)
The wielder of a staff of power gains a +2 luck bonus to AC and saving throws. The staff is also a +2 quarterstaff, and its wielder may use it to smite opponents. If 1 charge is expended (as a free action), the staff causes double damage (x3 on a critical hit) for 1 round.
A staff of power can be broken for a retributive strike. The breaking of the staff must be purposeful and declared by the wielder. All charges currently in the staff are instantly released in a 30-foot- radius globe. All within 10 feet of the broken staff take hit points of damage equal to eight times the number of charges in the staff, those between 11 feet and 20 feet away take six times the number of charges in damage, and those 21 feet to 30 feet distant take four times the number of charges in damage. Successful Reflex saving throws (DC 17) reduce the damage sustained by half.
The character breaking the staff has a 50% chance of traveling to another plane of existence, but if the character does not, the explosive release of spell energy destroys him or her.
After all charges are used up from the staff, it remains a +2 quarterstaff. (Once empty of charges, it cannot be broken in a retributive strike.)
Caster Level: 15th; Prerequisites: Craft Staff, Craft Magic Arms and Armor, magic missile, heightened ray of enfeeblement, continual flame, levitate, heightened fireball, heightened lightning bolt, cone of cold, hold monster, wall of force, globe of invulnerability; Market Price: 200,000 gp.
Size Alteration
This staff allows use of the following spells:
Enlarge (1 charge)
Reduce (1 charge)
Caster Level: 5th; Prerequisites: Craft Staff, enlarge, reduce; Market Price: 6,500 gp.
Swarming Insects
This staff allows use of the following spells:
Summon swarm (1 charge)
Insect plague (2 charges)
Caster Level: 9th; Prerequisites: Craft Staff, summon swarm, insect plague; Market Price: 20,000 gp.
Woodlands
This staff allows use of the following spells:
Animal friendship (1 charge)
Barkskin (1 charge)
Speak with animals (1 charge)
Wall of thorns (1 charge)
Summon nature’s ally VI (2 charges)
Further, the staff may be used as a weapon, functioning as a +2 quarterstaff. The staff of the woodlands also allows its wielder to pass without trace at will, with no charge cost.
Caster Level: 9th; Prerequisites: Craft Staff, Craft Magic Arms and Armor, pass without trace, animal friendship, barkskin, speak with animals, wall of thorns, summon nature’s ally VI; Market Price: 90,000 gp.