This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
MAGIC ITEMS (WANDS)
WANDS
Each wand has 50 charges when created.
Physical Description
A typical wand has an AC of 7, 5 hit points, a hardness of 5, and a break DC of 16.
Activation
Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area.
Table: Wands
Market
Minor Medium Major Wand Price
----- ------ ----- ---- ------
01-05 - - Detect magic 375 gp
06-10 - - Light 375 gp
11-15 - - Detect secret doors 750 gp
16-20 - - Color spray 750 gp
21-25 - - Burning hands 750 gp
26-30 01-03 - Charm person 750 gp
31-35 04-06 - Enlarge 750 gp
36-40 07-09 - Magic missile (1st-level caster) 750 gp
41-45 10-12 - Shocking grasp 750 gp
46-50 13-15 - Summon monster I 750 gp
51-55 16-18 - Cure light wounds 750 gp
56-58 19-21 - Magic missile (3rd-level caster) 2,250 gp
59 22-23 01-02 Magic missile (5th-level caster) 3,750 gp
60-63 24-26 03 Levitate 4,500 gp
64-66 27-29 04 Summon monster II 4,500 gp
67-69 30-32 05 Silence 4,500 gp
70-72 33-35 06 Knock 4,500 gp
73-75 36-38 07 Daylight 4,500 gp
76-78 39-41 08-10 Invisibility 4,500 gp
79-81 42-44 11-12 Shatter 4,500 gp
82-84 45-48 13-15 Bull’s strength 4,500 gp
85-87 49-50 16-17 Mirror image 4,500 gp
88-90 51-53 18-19 Ghoul touch 4,500 gp
91-93 54-60 20-21 Cure moderate wounds 4,500 gp
94-96 61-63 22-23 Hold person 4,500 gp
97-98 64-66 24-25 Acid arrow 4,500 gp
99 67-69 26-27 Web 4,500 gp
100 60-71 28-30 Darkness 4,500 gp
- 72 31-33 Magic missile (7th-level caster) 5,250 gp
- - 34-36 Magic missile (9th-level caster) 6,750 gp
- 73-75 37-39 Fireball (5th-level caster) 11,250 gp
- 76-80 40-41 Lightning bolt (5th-level caster) 11,250 gp
- 81-82 42-43 Summon monster III 11,250 gp
- 83-84 44-45 Keen edge 11,250 gp
- 85-86 46-47 Major image 11,250 gp
- 87-88 48-49 Slow 11,250 gp
- 89-90 50-51 Suggestion 11,250 gp
- 91-92 52-53 Dispel magic 11,250 gp
- 93-94 54-55 Cure serious wounds 11,250 gp
- 95 55-57 Contagion 11,250 gp
- 96 58 Charm person (heightened to 3rd-level spell) 11,250 gp
- 97 59 Fireball (6th-level caster) 13,500 gp
- 98-99 60-61 Searing light (6th-level caster) 13,500 gp
- 100 62-63 Lightning bolt (6th-level caster) 13,500 gp
- - 64-65 Fireball (8th-level caster) 18,000 gp
- - 66-67 Lightning bolt (8th-level caster) 18,000 gp
- - 68-69 Charm monster 21,000 gp
- - 70-71 Fear 21,000 gp
- - 72-73 Improved invisibility 21,000 gp
- - 74-75 Polymorph self 21,000 gp
- - 76-77 Polymorph other 21,000 gp
- - 78-79 Ice storm 21,000 gp
- - 80-81 Summon monster IV 21,000 gp
- - 82-83 Wall of ice 21,000 gp
- - 84 Wall of fire 21,000 gp
- - 85 Ray of enfeeblement (heightened to 4th-level spell) 21,000 gp
- - 86 Poison 21,000 gp
- - 87 Suggestion (heightened to 4th-level spell) 21,000 gp
- - 88-89 Neutralize poison 21,000 gp
- - 90 Inflict critical wounds 21,000 gp
- - 91-92 Cure critical wounds 21,000 gp
- - 93 Restoration 21,100 gp
- - 94 Fireball (10th-level caster) 22,500 gp
- - 95 Lightning bolt (10th-level caster) 22,500 gp
- - 96 Holy smite (8th-level caster) 24,000 gp
- - 97 Chaos hammer (8th-level caster) 24,000 gp
- - 98 Unholy blight (8th-level caster) 24,000 gp
- - 99 Order’s wrath (8th-level caster) 24,000 gp
- - 100 Stoneskin 37,700 gp*
*-The cost to create a wand of stoneskin is 10,500 gp, 840 XP, plus 12,500 gp for the material components.