This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

 

MAGIC ITEMS (WANDS)

 

WANDS

Each wand has 50 charges when created.

 

Physical Description

A typical wand has an AC of 7, 5 hit points, a hardness of 5, and a break DC of 16.

 

Activation

Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area.

 

Table: Wands

                                                                                                                        Market

Minor   Medium            Major   Wand                                                               Price

-----     ------   -----     ----                                                                              ------

01-05   -           -           Detect magic                                                                375 gp

06-10   -           -           Light                                                                             375 gp

11-15   -           -           Detect secret doors                                                      750 gp

16-20   -           -           Color spray                                                                  750 gp

21-25   -           -           Burning hands                                                               750 gp

26-30   01-03   -           Charm person                                                               750 gp

31-35   04-06   -           Enlarge                                                             750 gp

36-40   07-09   -           Magic missile (1st-level caster)                          750 gp

41-45   10-12   -           Shocking grasp                                                 750 gp

46-50   13-15   -           Summon monster I                                                        750 gp

51-55   16-18   -           Cure light wounds                                                         750 gp

56-58   19-21   -           Magic missile (3rd-level caster)                         2,250 gp

59        22-23   01-02   Magic missile (5th-level caster)                         3,750 gp

60-63   24-26   03        Levitate                                                                        4,500 gp

64-66   27-29   04        Summon monster II                                                      4,500 gp

67-69   30-32   05        Silence                                                                         4,500 gp

70-72   33-35   06        Knock                                                                          4,500 gp

73-75   36-38   07        Daylight                                                                        4,500 gp

76-78   39-41   08-10   Invisibility                                                                     4,500 gp

79-81   42-44   11-12   Shatter                                                                         4,500 gp

82-84   45-48   13-15   Bull’s strength                                                               4,500 gp

85-87   49-50   16-17   Mirror image                                                                4,500 gp

88-90   51-53   18-19   Ghoul touch                                                                  4,500 gp

91-93   54-60   20-21   Cure moderate wounds                                     4,500 gp

94-96   61-63   22-23   Hold person                                                                 4,500 gp

97-98   64-66   24-25   Acid arrow                                                                   4,500 gp

99        67-69   26-27   Web                                                                             4,500 gp

100      60-71   28-30   Darkness                                                                      4,500 gp

-           72        31-33   Magic missile (7th-level caster)                         5,250 gp

-           -           34-36   Magic missile (9th-level caster)                         6,750 gp

-           73-75   37-39   Fireball (5th-level caster)                                              11,250 gp

-           76-80   40-41   Lightning bolt (5th-level caster)                         11,250 gp

-           81-82   42-43   Summon monster III                                                     11,250 gp

-           83-84   44-45   Keen edge                                                                    11,250 gp

-           85-86   46-47   Major image                                                                 11,250 gp

-           87-88   48-49   Slow                                                                            11,250 gp

-           89-90   50-51   Suggestion                                                                    11,250 gp

-           91-92   52-53   Dispel magic                                                                 11,250 gp

-           93-94   54-55   Cure serious wounds                                                    11,250 gp

-           95        55-57   Contagion                                                                     11,250 gp

-           96        58        Charm person (heightened to 3rd-level spell)                 11,250 gp

-           97        59        Fireball (6th-level caster)                                              13,500 gp

-           98-99   60-61   Searing light (6th-level caster)                           13,500 gp

-           100      62-63   Lightning bolt (6th-level caster)                         13,500 gp

-           -           64-65   Fireball (8th-level caster)                                              18,000 gp

-           -           66-67   Lightning bolt (8th-level caster)                         18,000 gp

-           -           68-69   Charm monster                                                 21,000 gp

-           -           70-71   Fear                                                                             21,000 gp

-           -           72-73   Improved invisibility                                                      21,000 gp

-           -           74-75   Polymorph self                                                  21,000 gp

-           -           76-77   Polymorph other                                                           21,000 gp

-           -           78-79   Ice storm                                                                      21,000 gp

-           -           80-81   Summon monster IV                                                     21,000 gp

-           -           82-83   Wall of ice                                                                    21,000 gp

-           -           84        Wall of fire                                                                   21,000 gp

-           -           85        Ray of enfeeblement (heightened to 4th-level spell)        21,000 gp

-           -           86        Poison                                                                          21,000 gp

-           -           87        Suggestion (heightened to 4th-level spell)                       21,000 gp

-           -           88-89   Neutralize poison                                                          21,000 gp

-           -           90        Inflict critical wounds                                                    21,000 gp

-           -           91-92   Cure critical wounds                                                     21,000 gp

-           -           93        Restoration                                                                   21,100 gp

-           -           94        Fireball (10th-level caster)                                            22,500 gp

-           -           95        Lightning bolt (10th-level caster)                                   22,500 gp

-           -           96        Holy smite (8th-level caster)                                          24,000 gp

-           -           97        Chaos hammer (8th-level caster)                                   24,000 gp

-           -           98        Unholy blight (8th-level caster)                          24,000 gp

-           -           99        Order’s wrath (8th-level caster)                                    24,000 gp

-           -           100      Stoneskin                                                                     37,700 gp*

*-The cost to create a wand of stoneskin is 10,500 gp, 840 XP, plus 12,500 gp for the material components.