This material is Open Game
Content, and is licensed for public use under the terms of the Open Game
License v1.0a.
SAVING THROWS
A saving throw roll is:
d20 + Base save bonus + other modifiers due
to equipment, active effects, environment, circumstance, etc. + ability
modifier vs. DC of Save
The Saving Throw succeeds if the total of
the die roll plus modifiers equals or exceeds the DC.
The three different kinds of saving throws
are these:
Fortitude:
These saves measure a combatant's ability to stand up to massive physical
punishment or attacks against a combatant's vitality and health. Apply a
combatant's Constitution modifier to a combatant's Fortitude saving throws.
Reflex:
These saves test a combatant's ability to dodge attacks. Apply a combatant's
Dexterity modifier to a combatant's Reflex saving throws.
Will:
These saves reflect a combatant's resistance to mental influence and
domination. Apply a combatant's Wisdom modifier to a combatant's Will saving
throws.
Saving Throw Difficulty Class
The DC for a save is determined by the
effect that triggered the save attempt. Any effect that allows a save will
indicate the necessary DC, and the effects of saving.