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SPELLS II

 

SORCERER AND WIZARD SPELLS

 

0-LEVEL SORCERER AND WIZARD SPELLS (Cantrips)  

Abjur         Resistance Subject gains +1 on saving throws.

Conj           Ray of Frost           Ray deals 1d3 cold damage.

Div             Detect Poison         Detects poison in one creature or small object.

Ench           Daze                      Creature loses next action.

Evoc          Dancing Lights        Figment torches or other lights.

Flare                      Dazzles one creature (-1 attack).

                  Light                       Object shines like a torch.

Illus            Ghost Sound          Figment sounds.

Necro        Disrupt Undead      Deals 1d6 damage to one undead.

Trans          Mage Hand            5-pound telekinesis.

                  Mending                 Makes minor repairs on an object.

                  Open/Close            Opens or closes small or light things.

Univ           Arcane Mark          Inscribes a personal rune (visible or invisible).

                  Detect Magic          Detects spells and magic items within 60 ft.

                  Prestidigitation        Performs minor tricks.

                  Read Magic            Read scrolls and spellbooks.

     

1st-LEVEL SORCERER AND WIZARD SPELLS  

Abjur         Alarm                     Wards an area for 2 hours/level.

                  Endure Elements     Ignores 5 damage/round from one energy type.

                  Hold Portal             Holds door shut.

                  Protection from Chaos/Evil/Good/Law +2 AC and saves, counter mind control, hedge out elementals and outsiders.

                  Shield                     Invisible disc gives cover and blocks magic missiles.

Conj           Grease                   Makes 10-ft. square or one object slippery.

                  Mage Armor          Gives subject +4 armor bonus.

                  Mount                    Summons riding horse for 2 hr./level.

                  Obscuring Mist       Fog surrounds the caster.

                  Summon Monster I Calls outsider to fight for the caster.

                  Unseen Servant      Creates invisible force that obeys the caster’s commands.

Div             Comprehend Languages Understands all spoken and written languages.

                  Detect Secret         Doors Reveals hidden doors within 60 ft.

                  Detect Undead       Reveals undead within 60 ft.

                  Identify                   Determines single feature of magic item.

                  True Strike             Adds +20 bonus to the caster’s next attack roll.

Ench           Charm Person        Makes one person the caster’s friend.

                  Hypnotism Fascinates 2d4 HD of creatures.

                  Sleep                      Put 2d4 HD of creatures into comatose slumber.

Evoc          Floating Disk          3-ft.-diameter horizontal disk that holds 100 lb./level.

Magic Missile         1d4+1 damage; +1 missile/two levels above 1st (max 5).

Illus            Change Self            Changes the caster’s appearance.

                  Color Spray           Knocks unconscious, blinds, or stuns 1d6 weak creatures.

                  Magical Aura          Grants object false magic aura.

                  Silent Image            Creates minor illusion of the caster’s design.

Undetectable Aura Masks magic item's aura.

                  Ventriloquism         Throws voice for 1 min./level.

Necro        Cause Fear             One creature flees for 1d4 rounds.

                  Chill Touch             1 touch/level deals 1d6 damage and possibly 1 Str damage.

                  Ray of Enfeeblement Ray reduces Str by 1d6 points +1 point/two levels.

Trans          Animate Rope        Makes a rope move at the caster’s command.

                  Burning Hands        1d4 fire damage/level (max: 5d4).

                  Enlarge                   Object or creature grows +10%/level (max +50%).

                  Erase                      Mundane or magical writing vanishes.

                  Expeditious Retreat Doubles the caster’s speed.

                  Feather Fall            Objects or creatures fall slowly.

                  Jump                      Subject gets +30 on Jump checks.

                  Magic Weapon       Weapon gains +1 bonus.

                  Message                 Whispered conversation at distance.

                  Reduce                   Object or creature shrinks 10%/level (max 50%).

                  Shocking Grasp      Touch delivers 1d8 +1/level electricity.

                  Spider Climb          Grants ability to walk on walls and ceilings.

     

2ND-LEVEL SORCERER AND WIZARD SPELLS  

Abjur         Arcane Lock          Magically locks a portal or chest.

                  Obscure Object      Masks object against divination.

                  Protection from Arrows Subject immune to most ranged attacks.

                  Resist Elements       Ignores 12 damage/round from one energy type.

Conj           Acid Arrow            Ranged touch attack; 2d4 damage for 1 round + 1

round/three levels.

Fog Cloud Fog obscures vision.

                  Glitterdust   Blinds creatures, outlines invisible creatures.

                  Summon Monster II Calls outsider to fight for the caster.

                  Summon Swarm     Summons swarm of small crawling or flying creatures.

                  Web                       Fills 20-ft-radius spread with sticky spider webs.

Div             Detect Thoughts     Allows "listening" to surface thoughts.

                  Locate Object        Senses direction toward object (specific or type).

                  See Invisibility         Reveals invisible creatures or objects.

Ench           Hideous Laughter   Subject loses actions for 1d3 rounds.

Evoc          Continual Flame      Makes a permanent, heatless torch.

Darkness                20-ft. radius of supernatural darkness.

                  Daylight                  60-ft. radius of bright light.

                  Flaming Sphere       Rolling ball of fire, 2d6 damage, lasts 1 round/level.

                  Shatter                   Sonic vibration damages objects or crystalline creatures.

Illus            Blur                        Attacks miss subject 20% of the time.

                  Hypnotic Pattern     Fascinates 2d4+1 HD/level of creatures.

                  Invisibility   Subject is invisible for 10 min./level or until it attacks.

                  Magic Mouth          Speaks once when triggered.

                  Minor Image           As silent image, plus some sound.

                  Mirror Image          Creates decoy duplicates of the caster (1d4 +1/three levels,

max 8).

                  Misdirection           Misleads divinations for one creature or object.

Trap                       Makes item seem trapped.

Necro        Ghoul Touch           Paralyzes one subject, who exudes stench (-2 penalty)

nearby.

                  Scare                     Panics creatures up to 5 HD (15-ft. radius).

                  Spectral Hand        Creates disembodied glowing hand to deliver touch attacks.

Trans          Alter Self                As change self, plus more drastic changes.

                  Blindness/Deafness Makes subject blind or deaf.

                  Bull's Strength         Subject gains 1d4+1 Str for 1 hr./level.

                  Cat's Grace            Subject gains 1d4+1 Dex for 1 hr./level.

                  Darkvision See 60 ft. in total darkness.

                  Endurance Gain 1d4+1 Con for 1 hr./level.

                  Knock                    Opens locked or magically sealed door.

                  Levitate                  Subject moves up and down at the caster’s direction.

                  Pyrotechnics           Turns fire into blinding light or choking smoke.

                  Rope Trick             Up to eight creatures hide in extradimensional space.

                  Whispering Wind    Sends a short message one mile/level.

     

3rd-LEVEL SORCERER AND WIZARD SPELLS  

Abjur         Dispel Magic          Cancels magical spells and effects.

                  Explosive Runes     Deals 6d6 damage when read.

                  Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft.

radius and 10 min./level.

                  Nondetection          Hides subject from divination, scrying.

                  Protection from Elements Absorb 12 damage/level from one kind of energy.

Conj           Flame Arrow          Shoots flaming projectiles (extra damage) or fiery bolts

(4d6 damage).

                  Phantom Steed       Magical horse appears for 1 hour/level.

                  Sepia Snake Sigil    Creates text symbol that immobilizes reader.

                  Sleet Storm            Hampers vision and movement.

                  Stinking Cloud        Nauseating vapors, 1 round/level.

                  Summon Monster III Calls outsider to fight for the caster.

Div             Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.

                  Tongues                 Speak any language.

Ench           Hold Person           Holds one person helpless; 1 round/level.

                  Suggestion Compels subject to follow stated course of action.

Evoc          Fireball                   1d6 damage per level, 20-ft. radius.

                  Gust of Wind          Blows away or knocks down smaller creatures.

                  Lightning Bolt         Electricity deals 1d6 damage/level.

Tiny Hut                 Creates shelter for 10 creatures.

                  Wind Wall Deflects arrows, smaller creatures, and gases.

Illus            Displacement          Attacks miss subject 50%.

                  Illusory Script         Only intended reader can decipher.

                  Invisibility Sphere Makes everyone within 10 ft. invisible.

                  Major Image          As silent image, plus sound, smell and thermal effects.

Necro        Gentle Repose        Preserves one corpse.

                  Halt Undead           Immobilizes undead for 1 round/level.

                  Vampiric Touch      Touch deals 1d6/two caster levels; caster gains damage as

hp.

Trans          Blink                      The caster randomly vanishes and reappears for 1

round/level.

                  Fly                         Subject flies at speed of 90.

                  Gaseous Form        Subject becomes insubstantial and can fly slowly.

                  Greater Magic Weapon +1/three levels (max +5).

                  Haste                     Extra partial action and +4 AC.

                  Keen Edge             Doubles normal weapon's threat range.

                  Secret Page            Changes one page to hide its real content.

                  Shrink Item             Object shrinks to one-twelfth size.

                  Slow                      One subject/level takes only partial actions, -2 AC, -2

melee rolls.

                  Water Breathing     Subjects can breathe underwater.

     

4th-LEVEL SORCERER AND WIZARD SPELLS  

Abjur         Dimensional Anchor Bars extradimensional movement.

                  Fire Trap                Opened object deals 1d4 +1/level damage.

                  Minor Globe of Invulnerability Stops 1st- through 3rd-level spell effects.

                  Remove Curse        Frees object or person from curse.

                  Stoneskin               Stops blows, cuts, stabs, and slashes.

Conj           Black Tentacles      1d4 +1/level tentacles grapple randomly within 15 ft.

                  Minor Creation       Creates one cloth or wood object.

                  Secure Shelter        Creates sturdy cottage.

Solid Fog               Blocks vision and slows movement.

                  Summon Monster IV Calls outsider to fight for the caster.

Div             Arcane Eye            Invisible floating eye moves 30 ft./round.

                  Detect Scrying        Alerts the caster of magical eavesdropping.

                  Locate Creature     Indicates direction to familiar creature.

                  Scrying                   Spies on subject from a distance.

Ench           Charm Monster      Makes monster believe it is the caster’s ally.

                  Confusion               Makes subject behave oddly for 1 round/level.

                  Emotion                  Arouses strong emotion in subject.

                  Lesser Geas           Commands subject of 7 HD or less.

Evoc          Fire Shield Creatures attacking the caster take fire damage; the caster is

protected from heat or cold.

                  Ice Storm               Hail deals 5d6 damage in cylinder 40 ft. across.

                  Resilient Sphere      Force globe protects but traps one subject.

                  Shout                     Deafens all within cone and deals 2d6 damage.

                  Wall of Fire            Deals 2d4 fire damage out to 10 ft. and 1d4 out to  20 ft.

Passing through wall deals 2d6 +1/level.

                  Wall of Ice             Ice plane creates wall with 15 hp +3/level, or hemisphere

can trap creatures inside.

Illus            Hallucinatory Terrain Makes one type of terrain appear like another (field into

forest, etc.).

                  Illusory Wall           Wall, floor, or ceiling looks real, but anything can pass

through.

                  Improved Invisibility As invisibility, but subject can attack and stay invisible.

                  Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage.

                  Rainbow Pattern     Lights prevent 24 HD of creatures from attacking or

moving away.

                  Shadow Conjuration Mimics conjuring below 4th level.

Necro        Contagion               Infects subject with chosen disease.

                  Enervation Subject gains 1d4 negative levels.

                  Fear                       Subjects within cone flee for 1 round/level.

Trans          Bestow Curse         -6 to an ability; -4 on attacks, saves, and checks; or 50%

chance of losing each action.

                  Dimension Door     Teleports the caster and up to 500 lb.

                  Mnemonic Enhancer Prepares extra spells or retains one just cast.  Wizard

only.

Polymorph Other    Gives one subject a new form.

                  Polymorph Self       The caster assumes a new form.

                        

5th-LEVEL SORCERER AND WIZARD SPELLS  

Abjur         Dismissal                Forces a creature to return to native plane.

Conj           Cloudkill                 Kills 3 HD or less; 4-6 HD save or die.

Faithful Hound        Phantom dog can guard, attack.

                  Lesser Planar Binding Traps outsider until it performs a task.

                  Major Creation       As minor creation, plus stone and metal.

                                    Summon Monster V Calls outsider to fight for the caster.

Secret Chest           Hides expensive chest on Ethereal Plane; the caster retrieves

it at will.

                  Wall of Iron            30 hp/four levels; can topple onto foes.

                  Wall of Stone         Creates a stone wall that can be shaped.

Div             Contact Other Plane Ask question of extraplanar entity.

                  Prying Eyes            1d4 floating eyes +1/level scout for the caster.

                  Telepathic Bond     Link lets allies communicate.

Ench           Dominate Person    Controls humanoid telepathically.

                  Feeblemind Subject's Int drops to 1.

                  Hold Monster         As hold person, but any creature.

                  Mind Fog               Subjects in fog get -10 Wis, Will checks.

Evoc          Cone of Cold         1d6 cold damage/level.

                  Interposing Hand    Hand provides 90% cover against one opponent.

Sending                  Delivers short message anywhere, instantly.

                  Wall of Force         Wall is immune to damage.

Illus            Dream                    Sends message to anyone sleeping.

                  False Vision            Fools scrying with an illusion.

                  Greater Shadow Conjuration As shadow conjuration, but up to 4th level and

40% real.

                  Mirage Arcana       As hallucinatory terrain, plus structures.

                  Nightmare Sends vision dealing 1d10 damage, fatigue.

                  Persistent Image     As major image, but no concentration required.

                  Seeming                 Changes appearance of one person/two levels.

                  Shadow Evocation Mimics evocation less than 5th level.

Necro        Animate Dead        Creates undead skeletons and zombies.

                  Magic Jar               Enables possession of another creature.

Trans          Animal Growth       One animal/two levels doubles in size, HD.

                  Fabricate                Transforms raw materials into finished items.

                  Passwall                 Breaches walls 1 ft. thick/level.

                  Stone Shape           Sculpts stone into any form.

                  Telekinesis Lifts or moves 25 lb./level at long range.

                  Teleport                 Instantly transports the caster anywhere.

                  Transmute Mud to Rock Transforms two 10-ft. cubes/level.

                  Transmute Rock to Mud Transforms two 10-ft. cubes/level.

Univ           Permanency            Makes certain spells permanent; costs XP.

     

6th-LEVEL SORCERER AND WIZARD SPELLS  

Abjur         Antimagic Field       Negates magic within 10 ft.

                  Globe of Invulnerability As minor globe, plus 4th level.

                  Greater Dispelling As dispel magic, but +20 on check.

                  Guards and Wards Array of magic effects protect area.

                  Repulsion               Creatures can't approach the caster.

Conj           Acid Fog                Fog deals acid damage.

                  Planar Binding        As lesser planar binding, but up to 16 HD.

                  Summon Monster VI Calls outsider to fight for the caster.

Div             Analyze Dweomer Reveals magical aspects of subject.

                  Legend Lore           Learn tales about a person, place, or thing.

                  True Seeing            See all things as they really are.

Ench           Geas/Quest            As lesser geas, plus it affects any creature.

                  Mass Suggestion     As suggestion, plus one/level subjects.

Evoc          Chain Lightning       1d6 damage/level; secondary bolts.

                  Contingency           Sets trigger condition for another spell.

                  Forceful Hand        Hand pushes creatures away.

Freezing Sphere      Freezes water or deals cold damage.

Illus            Greater Shadow Evocation As shadow evocation, but up to 5th level.

                  Mislead                  Turns the caster invisible and creates illusory double.

                  Permanent Image    Includes sight, sound, and smell.

                  Programmed Image As major image, plus triggered by event.

                  Project Image         Illusory double can talk and cast spells.

                  Shades                   As shadow conjuration, but up to 5th level and 60% real.

                  Veil                        Changes appearance of group of creatures.

Necro        Circle of Death       Kills 1d4 HD/level.

Trans          Control Water        Raises or lowers bodies of water.

                  Control Weather     Changes weather in local area.

                  Disintegrate            Makes one creature or object vanish.

                  Eyebite                   Charm, fear, sicken or sleep one subject.

                  Flesh to Stone        Turns subject creature into statue.

                  Lucubration            Recalls spell of 5th level or less. Wizard Only.

Mass Haste            As haste, affects one/level subjects.

                  Move Earth            Digs trenches and build hills.

                  Stone to Flesh        Restores petrified creature.

                  Transformation       The caster gains combat bonuses.

     

7th-LEVEL SORCERER AND WIZARD SPELLS  

Abjur         Banishment             Banishes 2 HD/level extraplanar creatures.

                  Sequester               Subject is invisible to sight and scrying.

                  Spell Turning          Reflect 1d4+6 spell levels back at caster.

Conj           Instant Summons    Prepared object appears in the caster’s hand.

                  Magnificent Mansion Door leads to extradimensional mansion.

                  Phase Door            Invisible passage through wood or stone.

                  Power Word, Stun Stuns creature with up to 150 hp.

                  Summon Monster VII Calls outsider to fight for the caster.

Div             Greater Scrying      As scrying, but faster and longer.

                  Vision                     As legend lore, but quicker and strenuous.

Ench           Insanity                   Subject suffers continuous confusion.

Evoc          Delayed Blast Fireball 1d6 fire damage/level; the caster can delay blast for 5

rounds.

                  Grasping Hand       Hand provides cover, pushes, or grapples.

Forcecage              Cube of force imprisons all inside.

                  Prismatic Spray      Rays hit subjects with variety of effects.

Sword                    Floating magic blade strikes opponents.

Illus            Mass Invisibility      As invisibility, but affects all in range.

                  Shadow Walk        Step into shadow to travel rapidly.

                  Simulacrum             Creates partially real double of a creature.

Necro        Control Undead      Undead don't attack the caster while under the caster’s

command.

                  Finger of Death       Kills one subject.

Trans          Ethereal Jaunt         The caster becomes ethereal for 1 round/level.

                  Plane Shift Up to eight subjects travel to another plane.

                  Reverse Gravity      Objects and creatures fall upward.

                  Statue                     Subject can become a statue at will.

                  Teleport without Error As teleport, but no off-target arrival.

                  Vanish                    As teleport, but affects a touched object.

Univ           Limited Wish          Alters reality-within spell limits.

     

8th-LEVEL SORCERER AND WIZARD SPELLS  

Abjur         Mind Blank            Subject is immune to mental/emotional magic and scrying.

                  Prismatic Wall        Wall's colors have array of effects.

                  Protection from Spells Confers +8 resistance bonus.

Conj           Greater Planar Binding As lesser planar binding, but up to 24 HD.

                  Incendiary Cloud    Cloud deals 4d6 fire damage/round.

                  Maze                      Traps subject in extradimensional maze.

                  Power Word, Blind Blinds 200 hp worth of creatures.

                  Summon Monster VIII Calls outsider to fight for the caster.

                  Trap the Soul          Imprisons subject within gem.

Div             Discern Location    Exact location of creature or object.

Ench           Antipathy                Object or location affected by spell repels certain creatures.

                  Binding                   Array of techniques to imprison a creature.

                  Demand                 As sending, plus the caster can send suggestion.

                  Mass Charm           As charm monster, but all within 30 ft.

                  Irresistible Dance    Forces subject to dance.

                  Sympathy               Object or location attracts certain creatures.

Evoc          Clenched Fist         Large hand attacks the caster’s foes.

                  Telekinetic Sphere As resilient sphere, but the caster moves sphere

telekinetically.

                  Sunburst                 Blinds all within 10 ft., deals 3d6 damage.

Illus            Screen                    Illusion hides area from vision, scrying.

Necro        Clone                     Duplicate awakens when original dies.

                  Horrid Wilting         Deals 1d8 damage/level within 30 ft.

Trans          Etherealness           Travel to Ethereal Plane with companions.

                  Iron Body               The caster’s body becomes living iron.

                  Polymorph Any Object Changes any subject into anything else.

Univ           Symbol                   Triggered runes have array of effects.

     

9th-LEVEL SORCERER AND WIZARD SPELLS  

Abjur         Disjunction             Dispels magic, disenchants magic items.

Freedom                Releases creature suffering imprisonment.

                  Imprisonment          Entombs subject beneath the earth.

                  Prismatic Sphere     As prismatic wall, but surrounds on all sides.

Conj           Gate                       Connects two planes for travel or summoning.

                  Power Word, Kill   Kills one tough subject or many weak ones.

                  Summon Monster IX Calls outsider to fight for the caster.

Div             Foresight                "Sixth sense" warns of impending danger.

Ench           Dominate Monster As dominate person, but any creature.

Evoc          Crushing Hand        As interposing hand, but stronger.

                  Meteor Swarm       Deals 24d6 fire damage, plus bursts.

Illus            Weird                     As phantasmal killer, but affects all within 30 ft.

Necro        Astral Projection     Projects the caster and companions into Astral Plane.

                  Energy Drain          Subject gains 2d4 negative levels.

                  Soul Bind               Traps newly dead soul to prevent resurrection.

                  Wail of the Banshee Kills one creature/level.

Trans          Refuge                    Alters item to transport its possessor to the caster.

Shapechange          Transforms the caster into any creature, and change forms once per round.

                  Teleportation Circle Circle teleports any creature inside to designated spot.

                  Temporal Stasis      Puts subject into suspended animation.

                  Time Stop              The caster acts freely for 1d4+1 rounds.

Univ           Wish                      As limited wish, but with fewer limits.