This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License v1.0a.
Hit
Die: d12
Skill
Points at Each Additional Level: 4 + Int modifier
Barbarian
Rage: The
epic barbarian gains one use of rage per day every four levels after 20th.
Trap
Sense (Ex):
The epic barbarian’s bonus increases by +1 every three levels higher than 18th.
Damage
Reduction (Ex):
The epic barbarian’s damage reduction increases by 1 point every three levels
higher than 19th.
Bonus
Feats:
The epic barbarian gains a bonus feat (selected from the list of epic barbarian
bonus feats) every four levels higher than 20th.
Epic
Barbarian Bonus Feat List: Armor Skin, Chaotic Rage, Damage Reduction,
Devastating Critical, Dire Charge, Epic Endurance, Epic Prowess, Epic Speed,
Epic Toughness, Epic Weapon Focus, Fast Healing, Incite Rage, Legendary
Climber, Legendary Leaper, Legendary Rider, Legendary Tracker, Legendary
Wrestler, Mighty Rage, Overwhelming Critical, Ruinous Rage, Terrifying Rage,
Thundering Rage.
Table:
The Epic Barbarian
Barbarian
Level |
Special
|
21st |
Trap
sense +7 |
22nd |
Damage
reduction 6/– |
23rd |
— |
24th |
Rage
7/day, Trap sense +8, bonus feat |
25th |
Damage
reduction 7/– |
26th |
— |
27th |
Trap
sense +9 |
28th |
Damage
reduction 8/–, Rage 8/day, bonus feat |
29th |
— |
30th |
Trap
sense +10 |
Hit
Die: d6
Skill
Points at Each Additional Level: 6 + Int modifier
Spells: The bard’s caster level
is equal to his or her class level. The bard’s number of spells per day does
not increase after 20th level. The bard does not learn additional spells unless
he or she selects the Spell Knowledge feat.
Bardic
Music:
The bard gains no new bardic music effects from his or her Perform ranks.
However, he or she may select epic feats that grant new bardic music effects
Bardic
Knowledge:
Add the bard’s class level + Intelligence modifier to all bardic knowledge
checks, as normal.
Bonus
Feats:
The epic bard gains a bonus feat (selected from the list of epic bard bonus
feats) every three levels after 20th.
Epic
Bard Bonus Feat List: Augmented Alchemy, Deafening Song, Epic Inspiration, Epic
Leadership, Epic Reputation, Epic Skill Focus, Group Inspiration, Hindering
Song, Improved Combat Casting, Improved Metamagic, Improved Spell Capacity,
Inspire Excellence, Lasting Inspiration, Master Staff, Master Wand, Music of
the Gods, Permanent Emanation, Polyglot, Ranged Inspiration, Rapid Inspiration,
Reactive Countersong, Spell Knowledge, Spell Stowaway, Spell Opportunity,
Tenacious Magic.
Inspire
Courage (Su):
The epic bard’s bonus when this ability is used increases by +1 every six
levels higher than 20th.
Table:
The Epic Bard
Bard
Level |
Special
|
21st |
—
|
22nd |
—
|
23rd |
Bonus
feat |
24th |
—
|
25th |
—
|
26th |
Inspire
Courage +5, Bonus feat |
27th |
—
|
28th |
—
|
29th |
Bonus
feat |
30th |
—
|
Hit
Die: d8
Skill
Points at Each Additional Level: 2 + Int modifier
Spells: The cleric’s caster level
is equal to his or her class level. The cleric’s number of spells per day does
not increase after 20th level
Turn
or Rebuke Undead: Use the cleric’s class level to determine the most powerful
undead affected by a turn or rebuke check and the turning damage, just as
normal.
Bonus
Feats:
The epic cleric gains a bonus feat (selected from the list of epic cleric bonus
feats) every three levels after 20th.
Epic
Cleric Bonus Feat List: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic
Still Spell, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell
Penetration, Epic Spellcasting, Ignore Material Components, Improved
Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell,
Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell,
Negative Energy Burst, Permanent Emanation, Planar Turning, Positive Energy
Aura, Spectral Strike, Spell Stowaway, Spell Opportunity, Spontaneous Domain
Access, Spontaneous Spell, Tenacious Magic, Undead Mastery, Zone of Animation.
Table:
The Epic Cleric
Cleric Level
|
Special
|
21st |
—
|
22nd |
—
|
23rd |
Bonus
feat |
24th |
— |
25th |
— |
26th |
Bonus
feat |
27th |
—
|
28th |
—
|
29th |
Bonus
feat |
30th |
—
|
Hit
Die: d8
Skill
Points at Each Additional Level: 4 + Int modifier
Spells: The druid’s caster level
is equal to his or her class level. The druid’s number of spells per day does
not increase after 20th level.
Animal
Companion: The
Druid’s animal companion continues to increase in power. Every three levels higher than 20th
the animal companion gains 2 bonus hit dice, +1 strength and dexterity, and an
additional trick.
Wild
Shape:
The epic
druid can use this ability to take the form of an animal one additional time
per day every four levels higher than 18th.
The druid’s ability to wild shape into an elemental does not improve.
Bonus
Feats:
The epic druid gains a bonus feat (selected from the list of epic druid bonus
feats) every four levels after 20th.
Epic Druid Bonus Feat List:
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell,
Colossal Wild Shape, Diminutive Wild Shape, Dragon Wild Shape, Energy
Resistance, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic
Spellcasting, Fast Healing, Fine Wild Shape, Gargantuan Wild Shape, Ignore
Material Components, Improved Combat Casting, Improved Elemental Wild Shape,
Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify
Spell, Magical Beast Companion, Magical Beast Wild Shape, Multi-spell, Perfect
Health, Permanent Emanation, Plant Wild Shape, Spell Stowaway, Spell
Opportunity, Spontaneous Spell, Tenacious Magic, Vermin Wild Shape.
Table:
The Epic Druid
Druid Level
|
Special
|
21st |
—
|
22nd |
Wild
shape 7/day
|
23rd |
—
|
24th |
Bonus
feat |
25th |
—
|
26th |
Wild
shape 8/day
|
27th |
—
|
28th |
Bonus
feat |
29th |
—
|
30th |
Wild
shape 9/day |
Hit
Die: d10
Skill
Points at Each Additional Level: 2 + Int modifier
Bonus
Feats:
The epic fighter gains a bonus feat (selected from the list of epic fighter
bonus feats) every two levels after 20th.
Epic
Fighter Bonus Feat List: Armor Skin, Combat Archery, Damage Reduction, Devastating
Critical, Dire Charge, Distant Shot, Energy Resistance, Epic Endurance, Epic
Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon
Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved
Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection,
Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler,
Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting,
Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative,
Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on
this list, the fighter may treat any feat designated as a fighter bonus feat,
but not listed here, as being on his or her bonus feat list.
Table:
The Epic Fighter
Fighter
Level |
Special
|
21st |
—
|
22nd |
Bonus
feat |
23rd |
—
|
24th |
Bonus
feat |
25th |
—
|
26th |
Bonus
feat |
27th |
—
|
28th |
Bonus
feat |
29th |
—
|
30th |
Bonus
feat |
Hit
Die: d8
Skill
Points at Each Additional Level: 4 + Int modifier
AC
Bonus:
The monk’s bonus to Armor Class when unarmored increases by +1 every five
levels higher than 20th.
Unarmed
Strike:
The damage for a monk’s unarmed strike does not increase after 16th level.
Stunning
Attack: If
the monk has the Stunning Fist feat use the monk’s class level when determining
the DC to resist this attack, as normal.
Unarmored
Speed Bonus: The epic
monk’s speed when wearing no armor increases by 10 feet every three levels
higher than 18th. The unarmored speed of Small and dwarven monks increases by 5
feet instead of 10 feet.
Ki
Strike: The monk’s ki strike
ability does not automatically increase with class level after 16th level.
Wholeness
of Body (Su):
The epic monk can cure up to twice his or her class level in hit points each
day, as normal.
Abundant
Step (Su):
Use the monk’s class level when determining the effective caster level of this
ability, as normal.
Diamond
Soul (Ex):
The epic monk’s spell resistance is equal to his or her class level +10, as
normal.
Quivering
Palm (Su):
Use the monk’s class level when determining the DC to resist this attack, as
normal.
Empty
Body (Su):
Use the monk’s class level when determining the duration of this effect, as
normal.
Bonus
Feats:
The epic monk gains a bonus feat (selected from the list of epic monk bonus
feats) every five levels higher than 20th.
Epic
Monk Bonus Feat List: Armor Skin, Blinding Speed, Damage Reduction, Energy
Resistance, Epic Prowess, Epic Speed, Epic Toughness, Exceptional Deflection,
Fast Healing, Improved Combat Reflexes, Improved Ki Strike, Improved
Spell Resistance, Improved Stunning Fist, Infinite Deflection, Keen Strike,
Legendary Climber, Legendary Wrestler, Reflect Arrows, Righteous Strike,
Self-Concealment, Shattering Strike, Vorpal Strike.
Table:
The Epic Monk
Monk Level
|
AC Bonus
|
Unarmored Speed Bonus
|
Special
|
21st |
+4 |
+70
ft. |
|
22nd |
+4 |
+70
ft. |
|
23rd |
+4 |
+70
ft. |
|
24th |
+4 |
+80
ft. |
|
25th |
+5 |
+80
ft. |
Bonus
feat |
26th |
+5 |
+80
ft. |
|
27th |
+5 |
+90
ft. |
|
28th |
+5 |
+90
ft. |
|
29th |
+5 |
+90
ft. |
|
30th |
+6 |
+100ft. |
Bonus
feat |
Hit
Die: d10
Skill
Points at Each Additional Level: 2 + Int modifier
Lay
on Hands
(Su):
Each day
a paladin can cure a total number of hit points equal to his or her Charisma
bonus (if any) times his or her class level, as normal
Smite
Evil (Su):
The epic paladin adds his or her class level to damage with any smite evil
attack, as normal. He or she can smite one additional time per day for every
five levels higher than 20th.
Turn
Undead: The
paladin turns undead as a cleric of two levels lower, as normal.
Spells: The paladin’s caster
level is equal to one-half his or her class level, as normal. The paladin’s number of spells per day does
not increase after 20th level.
Special
Mount:
The epic paladin’s special mount continues to increase in power. Every five
levels after 20th the special mount gains +2 bonus Hit Dice, its natural armor
increases by +2, its Strength adjustment increases by +1, and its Intelligence
increases by +1. The mount’s spell resistance equals the paladin’s class level
+ 5.
Remove
Disease
(Sp): The
epic paladin can use remove disease one additional time per week for
every three levels higher than 18th.
Bonus
Feats:
The epic paladin gains a bonus feat (selected from the list of epic paladin
feats) every three levels higher than 20th.
Epic
Paladin Bonus Feat List: Armor Skin, Devastating Critical, Epic Leadership, Epic
Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting,
Holy Strike, Improved Aura of Courage, Improved Combat Casting, Improved Spell
Capacity, Legendary Commander, Legendary Rider, Overwhelming Critical, Perfect
Health, Permanent Emanation, Planar Turning, Positive Energy Aura, Spectral
Strike, Spontaneous Spell, Widen Aura of Courage.
Table:
The Epic Paladin
Paladin
Level |
Special
|
21st |
Remove
disease 6/week
|
22nd |
—
|
23rd |
Bonus
feat |
24th |
Remove
disease 7/week
|
25th |
Smite
evil 6/day |
26th |
Bonus
feat |
27th |
Remove
disease 8/week
|
28th |
—
|
29th |
Bonus
feat |
30th |
Remove
disease 9/week
|
Hit
Die: d8
Skill
Points at Each Additional Level: 6 + Int modifier
Spells: The ranger’s caster level
is equal to one-half his or her class level, as normal. The ranger’s number of
spells per day does not increase after 20th level.
Favored
Enemy (Ex):
The epic ranger gains one additional favored enemy, and his or her bonuses
against one category of favored enemies goes up by +2, every five levels higher
than 20th.
Animal
companion: The epic ranger’s animal companion continues
to increase in power. The ranger’s
effective druid level is half his or her ranger level.
Bonus
Feats:
The epic ranger gains a bonus feat (selected from the list of epic ranger
feats) every three levels after 20th.
Epic
Ranger Bonus Feat List: Bane of Enemies, Blinding Speed, Combat Archery, Death of
Enemies, Distant Shot, Epic Endurance, Epic Prowess, Epic Speed, Epic
Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Casting, Improved
Favored Enemy, Improved Manyshot, Improved Spell Capacity, Legendary Climber,
Legendary Rider, Legendary Tracker, Perfect Health, Perfect Two-Weapon
Fighting, Permanent Emanation, Spontaneous Spell, Storm of Throws, Swarm of
Arrows, Two-Weapon Rend, Uncanny Accuracy.
Table:
The Epic Ranger
Ranger
Level |
Special
|
21st |
—
|
22nd |
—
|
23rd |
Bonus
feat |
24th |
—
|
25th |
6th
favored enemy |
26th |
Bonus
feat |
27th |
—
|
28th |
—
|
29th |
Bonus
feat |
30th |
7th
favored enemy |
Hit
Die: d6.
Skill
Points at Each Additional Level: 8 + Int modifier.
Sneak
Attack:
The epic rogue’s sneak attack damage increases by +1d6 at every odd-numbered
level.
Special
Abilities: The
rogue does not gain additional rogue special abilities after 19th level, but
can choose one of the rogue class special abilities (crippling strike,
defensive roll, improved evasion, opportunist, skill mastery, or slippery mind)
instead of a bonus feat.
Trap
Sense (Ex):
The epic rogue’s bonus increases by +1 every three levels higher than 18th.
Bonus
Feats:
The epic rogue gains a bonus feat (selected from the list of epic rogue feats)
every four levels after 20th.
Epic
Rogue Bonus Feat List: Blinding Speed, Combat Archery, Dexterous Fortitude,
Dexterous Will, Epic Dodge, Epic Reputation, Epic Skill Focus, Epic Speed,
Improved Combat Reflexes, Improved Sneak Attack, Legendary Climber, Lingering
Damage, Self-Concealment, Sneak Attack of Opportunity, Spellcasting Harrier,
Superior Initiative, Trap Sense, Uncanny Accuracy. The rogue may choose a
special rogue ability instead of a bonus feat.
Table:
The Epic Rogue
Rogue
Level |
Special
|
21st |
Sneak
attack +11d6 , trap sense +7 |
22nd |
—
|
23rd |
Sneak
attack +12d6 |
24th |
Trap
sense +8, bonus feat |
25th |
Sneak
attack +13d6 |
26th |
— |
27th |
Sneak
attack +14d6, trap sense +9 |
28th |
Bonus
feat |
29th |
Sneak
attack +15d6 |
30th |
Trap
sense +10 |
Hit
Die: d4.
Skill
Points at Each Additional Level: 2 + Int modifier.
Spells: The sorcerer’s caster
level is equal to his or her class level. The sorcerer’s number of spells per
day does not increase after 20th level. The sorcerer does not learn additional
spells unless he or she selects the Spell Knowledge feat.
Familiar: The sorcerer’s familiar
continues to increase in power. Every two levels beyond 20th the familiar’s
natural armor and Intelligence each increase by +1. The familiar’s spell
resistance is equal to the master’s class level + 5. At 21st level
and again every ten levels higher than 21st, the familiar gains the
benefit of the Familiar Spell epic feat for a spell of its master’s choice.
Bonus
Feats:
The epic sorcerer gains a bonus feat (selected from the list of epic sorcerer
bonus feats) every three levels after 20th.
Epic
Sorcerer Bonus Feat List: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent
Spell, Automatic Still Spell, Energy Resistance, Enhance Spell, Epic Spell
Focus, Epic Spell Penetration, Epic Spellcasting, Familiar Spell, Ignore
Material Components, Improved Combat Casting, Improved Heighten Spell, Improved
Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand,
Multispell, Permanent Emanation, Spell Knowledge, Spell Stowaway, Spell
Opportunity.
Table:
The Epic Sorcerer
Sorcerer
Level |
Special
|
21st |
—
|
22nd |
—
|
23rd |
Bonus
feat |
24th |
—
|
25th |
—
|
26th |
Bonus
feat |
27th |
—
|
28th |
—
|
29th |
Bonus
feat |
30th |
— |
Hit
Die: d4.
Skill
Points at Each Additional Level: 2 + Int modifier.
Spells: The wizard’s caster level
is equal to her class level. The wizard’s number of spells per day does not
increase after 20th level. Each time the wizard achieves a new level, he or she
learns two new spells of any spell levels that he or she can cast (according to
his or her new level).
Familiar: The wizards’s familiar
continues to increase in power. Every two levels beyond 20th the familiar’s
natural armor and Intelligence each increase by +1. The familiar’s spell
resistance is equal to the master’s class level + 5. At 21st level
and again every ten levels higher than 21st, the familiar gains the
benefit of the Familiar Spell epic feat for a spell of its master’s choice.
Bonus
Feats:
The epic wizard gains a bonus feat (selected from the list of epic wizard
feats) every three levels after 20th.
Epic
Wizard Bonus Feat List: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent
Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor,
Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item
Creation, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic
Spellcasting, Familiar Spell, Forge Epic Ring, Ignore Material Components,
Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved
Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Scribe Epic
Scroll, Spell Focus, Spell Knowledge, Spell Mastery, Spell Penetration Spell
Stowaway, Spell Opportunity, Spontaneous Spell, Tenacious Magic. In addition to
the feats on this list, the wizard may select any item creation feat or
metamagic feat not listed here.
Table:
The Epic Wizard
Wizard
Level |
Special
|
21st |
—
|
22nd |
—
|
23rd |
Bonus
feat |
24th |
—
|
25th |
—
|
26th |
Bonus
feat |
27th |
—
|
28th |
—
|
29th |
Bonus
feat |
30th |
—
|
Special
abilities granted to a familiar continue to grow as the level of its master
increases beyond 20th, as shown on Table: Epic Familiar Special Abilities. Even
though the table shows advancement only to 42nd level, that is not the limit.
The patterns in the table continue infinitely. Familiar special abilities
gained at less than 20th level also continue to improve.
Familiar
Spell: The
familiar gains the benefit of the Familiar Spell epic feat for the spell its
master chooses.
Table:
Epic Familiar Special Abilities
Master
Class Level |
Natural Armor |
Int |
Special
|
21st–22nd |
+11 |
16 |
Familiar
Spell |
23rd–24th |
+12 |
17
|
|
25th–26th |
+13 |
18 |
|
27th–28th |
+14 |
19
|
|
29th–30th |
+15 |
20
|
|
31st–32nd |
+16 |
21 |
Familiar
Spell |
33rd–34th |
+17 |
22
|
|
35th–36th |
+18 |
23
|
|
37th–38th |
+19 |
24 |
|
39th–40th |
+20 |
25
|
|
41st–42nd |
+21 |
26 |
Familiar
Spell |
Epic level psionic
characters follow the same epic progression as non-psionics epic characters,
except as noted below.
• For manifesters,
manifester level continues to increase after 20th level. However, a
manifester’s power points and powers known at each level do not increase
automatically after 20th level.
• The powers of
psicrystals that are based on the creator’s level continue to increase as their
owner gains levels.
• Bonus feats for
epic psionic classes can be chosen from among any epic feats for which the
character meets the prerequisites or any psionic, metapsionic, or psionic item
creation feat, as normal.
Epic psionic
characters do not gain additional bonus power points above 20th. They may still
gain more power points as their key ability score increases.
Psionic characters
can take the Improved Manifestation feat, which grants them additional power
points each time they take the feat. Epic manifesters can also take Epic
Expanded Knowledge or Power Knowledge, which give them access to additional
powers, and Epic Psionic Focus, which allows manifesters to use more than one
metapsionic power each time they expend their psionic focus.
Hit Die: d4.
Skill Points at
Each Additional Level: 2 +
Int modifier.
Powers: The psion’s manifester level is equal to
his class level. The psion’s base power points do not increase after 20th
level. Each time the psion attains a new level, he learns two new powers of any
level or levels that he can manifest.
Psicrystal: The epic psion’s psicrystal, if he has
one, continues to increase in power. At every odd-numbered level higher than
20th (21st, 23rd, and so on) the psicrystal’s natural armor bonus and
Intelligence each increase by 1. The psicrystal’s power resistance is equal to
the master’s level + 5. At 21st level and again every ten levels higher than
21st, the psicrystal gains the benefit of the Psicrystal Power epic feat for a
power of its master’s choice.
Bonus Feats: The epic psion gains a bonus feat every
three levels higher than 20th (23rd, 26th, and so on).
Table:
The Epic Psion
Psion Level
|
Special
|
21st |
—
|
22nd |
—
|
23rd |
Bonus
feat |
24th |
—
|
25th |
—
|
26th |
Bonus
feat |
27th |
—
|
28th |
—
|
29th |
Bonus
feat |
30th |
—
|
Special
abilities granted to a psycrystal continue to grow as the level of its master
increases beyond 20th, as shown on Table: Epic Psicrystal Special Abilities.
Even though the table shows advancement only to 42nd level, that is not the
limit. The patterns in the table continue infinitely. Psicrystal special
abilities gained at less than 20th level also continue to improve.
Psicrystal
Power: The
psicrystal gains the benefit of the Psicrystal Power epic feat for the power its master chooses.
Table: Epic Psicrystal Special Abilities |
|||
Owner Level |
Natural Armor Adj. |
Int Adj. |
Special
|
21st–22nd |
+10 |
+10 |
Psicrystal Power |
23rd–24th |
+11 |
+11 |
|
25th–26th |
+12 |
+12 |
|
27th–28th |
+13 |
+13 |
|
29th–30th |
+14 |
+14 |
|
31st–32nd |
+15 |
+15 |
Psicrystal Power |
33rd–34th |
+16 |
+16 |
|
35th–36th |
+17 |
+17 |
|
37th–38th |
+18 |
+18 |
|
39th–40th |
+19 |
+19 |
|
41st–42nd |
+20 |
+20 |
Psicrystal Power |
Hit
Die: d8.
Skill
Points at Each Additional Level: 2 + Int modifier.
Powers: The psychic warrior’s manifester level is
equal to her class level. The psychic warrior’s base power points do not
increase after 20th level. The epic psychic warrior gains one new power of any
level that she can manifest at every even-numbered level she attains higher
than 20th (22nd, 24th, 26th, and so on).
Bonus
Feats:
The epic psychic warrior gains a bonus feat (selected from the list of epic
psychic warrior bonus feats) at 21st level and every three levels thereafter.
Table:
The Epic Psychic Warrior
Psychic
Warrior Level |
Special
|
21st |
Bonus
feat |
22nd |
—
|
23rd |
—
|
24th |
Bonus
feat |
25th |
—
|
26th |
—
|
27th |
Bonus
feat |
28th |
—
|
29th |
—
|
30th |
Bonus
feat |
Hit Die: d10.
Skill Points at
Each Additional Level: 4 +
Int modifier.
Mind Blade: At 25th level and every five levels
thereafter, the soulknife gains an additional +1 enhancement bonus on attack
rolls and damage rolls (+6 at 25th, +7 at 30th, and so on).
Mind Blade
Enhancement: The epic
soulknife’s mind blade gains additional powers as the soulknife gains epic
levels. At 22nd level and every four levels thereafter, the soulknife can
improve the value of the weapon special abilities on his mind blade by 1 (+5
equivalent bonus at 22nd, +6 at 26th, and so on). As noted in the soulknife class
description, reassigning qualities still takes 8 hours of concentration.
Psychic Strike:
The epic soulknife’s
psychic strike progression continues past 20th level, continuing to grant an
additional die (d8) of damage every four levels higher than 19th (+6d8 at 23rd,
+7d8 at 27th, and so on).
Bonus Feats: The epic soulknife gains a bonus psionic
feat every three levels higher than 20th (23rd, 26th, and so on).
Table:
The Epic Soulknife
Soulknife
Level |
Special
|
21st |
—
|
22nd |
Mind blade
enhancement +5 |
23rd |
Bonus
feat |
24th |
—
|
25th |
+6
mind blade |
26th |
Mind blade
enhancement +5, bonus
feat |
27th |
—
|
28th |
—
|
29th |
Bonus
feat |
30th |
+7
mind blade |
Hit Die: d6.
Skill Points at
Each Additional Level: 4 +
Int modifier.
Powers: The epic wilder’s manifester level is
equal to her class level. The wilder’s power points and powers known do not
increase after 20th level (except through the use of epic feats).
Wild Surge: The epic wilder’s wild surge continues to
increase after 20th level. At 23rd level and every four levels higher than
23rd, the wild surge continues to gain an additional +1 boost to manifester
level when used (+7 at 23rd, +8 at 27th, and so on).
Surging
Euphoria: The wilder’s
surging euphoria progression continues past 20th level. At 28th level and every
eight levels higher than 28th, the morale bonus on her attack rolls, damage
rolls, and saving throws increases by 1 (+4 at 28th, +5 at 36th, and so on).
Volatile Mind: The epic wilder’s volatile mind ability
continues to increase. At 21st level and every four levels higher than 21st,
the penalty assessed against telepathy powers manifested on the wilder is
increased by 1 power point (5 points at 21st, 6 points at 25th, and so on).
Table:
The Epic Wilder
Wilder Level
|
Special
|
21st |
Volatile mind (5
power points) |
22nd |
—
|
23rd |
Wild surge +7 |
24th |
—
|
25th |
Volatile mind (6
power points) |
26th |
— |
27th |
Wild surge +8 |
28th |
Surging euphoria
+4 |
29th |
Volatile mind (7
power points) |
30th |
—
|