This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License v1.0a.
Epic
characters—those whose character level is 21st or higher—are handled slightly
differently from nonepic characters. While epic characters continue to receive
most of the benefits of gaining levels, some benefits are replaced by
alternative gains. A class can be advanced beyond 20th level. A ten-level prestige class can progress
beyond 10th level, but only if the character level is already 20th
or higher. A class with fewer than ten
levels cannot progress beyond the maximum for that class, regardless of
character level.
Epic
Save Bonus:
A character’s base save bonus does not increase after character level reaches
20th. However, the character does receive a cumulative +1 epic bonus on all
saving throws at every even-numbered level beyond 20th, as shown on Table: Epic
Save and Epic Attack Bonuses. Any time a feat, prestige class, or other rule
refers to your base save bonus, use the sum of your base save bonus and epic
save bonus.
Epic
Attack Bonus:
Similarly, the character’s base attack bonus does not increase after character
level reaches 20th. However, the character does receive a cumulative +1 epic
bonus on all attacks at every odd-numbered level beyond 20th, as shown on Table:
Epic Save and Epic Attack Bonuses. Any time a feat, prestige class, or other
rule refers to your base attack bonus, use the sum of your base attack bonus
and epic attack bonus.
Class
Skill Max Ranks:
The maximum number of ranks a character can have in a class skill is equal to
his or her character level +3.
Cross-Class
Skill Max Ranks:
For cross-class skills, the maximum number of ranks is one-half the maximum for
a class skill.
Feats:
Every character gains one feat (which may be an epic or nonepic feat at the
player’s choice) at every level divisible by three. These feats are in addition
to any bonus feats granted in the class descriptions.
Ability
Increases: Upon gaining any level divisible by four, a character increases one
of his or her ability scores by 1 point. The player chooses which ability score
to improve. For multiclass characters, feats and ability increases are gained
according to character level, not class level.
Table: Epic
Save and Epic Attack Bonuses
Character Level |
Epic Save Bonus |
Epic Attack Bonus |
21st |
+0 |
+1 |
22nd |
+1 |
+1 |
23rd |
+1 |
+2 |
24th |
+2 |
+2 |
25th |
+2 |
+3 |
26th |
+3 |
+3 |
27th |
+3 |
+4 |
28th |
+4 |
+4 |
29th |
+4 |
+5 |
30th |
+5 |
+5 |
Although
most of the tables only show information up to a certain level (often 30th),
that level is by no means the limit of a character’s advancement. It can be
generally assumed that any patterns on a particular table continue infinitely.
Many,
but not all, class features continue to accumulate after 20th level. The
following guidelines describe how the epic class progressions.
• A character’s base save
bonuses and base attack bonus don’t increase after 20th level. Use Table: Epic
Save and Epic Attack Bonuses to determine the character’s epic bonus on saving
throws and attacks.
• Characters continue to
gain Hit Dice and skill points as normal beyond 20th level.
• Generally, any class
feature that uses class level as part of a mathematical formula continues to
increase using the character’s class level in the formula. Any prestige class feature that calculates a
save DC using the class level should add only half the character’s class levels
above 10th.
• For spellcasters, caster
level continues to increase after 20th level. However, spells per day don’t
increase after 20th level. The only way to gain additional spells per day
(other than the bonus spells gained from a high ability score) is to select the
Improved Spell Capacity epic feat.
• The powers of familiars,
special mounts, and fiendish servants continue to increase as their masters
gain levels.
• Any class features that
increase or accumulate as part of a repeated pattern also continues to increase
or accumulate after 20th level at the same rate. An exception to this rule is any bonus feat granted as a class
feature. If a character gets bonus feats as part of a class feature, these do
not increase with epic levels. Instead, these classes get bonus feats at a
different rate (described in each epic class description).
• In addition to the class
features retained from nonepic levels, each class gains a bonus feat every two,
three, four, or five levels after 20th. This augments each class’s progression
of class features, because not all classes otherwise improve class features
after 20th level. A character must select these feats from the list of bonus
feats for that class. These bonus feats are in addition to the feat that every
character gets every three levels. The character isn’t limited to selecting
from the class list when selecting these feats.
• Characters don’t gain any
new class features, because there aren’t any new class features described for
these levels. Class features with a progression that slows or stops before 20th
level and features that have a limited list of options do not improve as a
character gains epic levels. Likewise, class features that are gained only at a
single level do not improve.
When
a single-class epic character gains a level, he or she may choose to increase
the level of his or her current class or pick up a new class at 1st level. The
standard rules for multiclass characters still apply, but epic characters must
keep in mind the rules for epic advancement. The epic character gains all the
1st-level class skills, weapon proficiency, armor proficiency, spells, and
other class features of the new class, as well as a Hit Die of the appropriate
type. In addition, the character gets the usual skill points from the new
class. Just as with standard multiclassing, adding the second class does not
confer some of the benefits for a 1st-level character, including maximum hit
points from the first Hit Die, quadruple the per-level skill points, starting
equipment, starting gold, or an animal companion. An epic character does not
gain the base attack bonuses and base save bonuses normally gained when adding
a second class. Instead, an epic character uses the epic attack bonus and epic
save bonus progression shown on Table: Epic Save and Epic Attack Bonus.