This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License v1.0a.
While every monster has the
statistics that a player would need to play the creature as a character, most
monsters are not suitable as PCs. Creatures who have an Intelligence score of 2
or lower, who have no way to communicate, or who are so different from other
PCs that they disrupt the campaign should not be used. Some creatures have strange innate abilities
or great physical power, and thus are questionable at best as characters
(except in high-level campaigns).
Starting Level of a Monster PC: Monsters suitable for
play have a level adjustment given in their statistics. Add a monster’s level
adjustment to its Hit Dice and class levels to get the creature’s effective
character level, or ECL. Effectively, monsters with a level adjustment become
multiclass character when they take class levels. A creature’s “monster
class” is always a favored class, and the creature never takes XP penalties for
having it.
Humanoids
and Class Levels: Creatures with 1 or less HD replace their monster levels
with their character levels. The monster loses the attack bonus, saving throw
bonuses, skills, and feats granted by its 1 monster HD and gains the attack
bonus, save bonuses, skills, feats, and other class abilities of a 1st-level
character of the appropriate class.
Characters with more than 1 Hit Die
because of their race do not get a feat for their first class level as members
of the common races do, and they do not multiply the skill points for their
first class level by four. Instead, they have already received a feat for their
first Hit Die because of race, and they have already multiplied their racial
skill points for their first Hit Die by four.
Level
Adjustment and Effective Character Level: To determine the effective character
level (ECL) of a monster character, add its level adjustment to its racial Hit
Dice and character class levels.
Use ECL instead of character level
to determine how many experience points a monster character needs to reach
its next level. Also use ECL to determine starting wealth for a monster
character.
Monster characters treat skills
mentioned in their monster entry as class skills.
If a monster has 1 Hit Die or less,
or if it is a template creature, it must start the game with one or more class
levels, like a regular character. If a monster has 2 or more Hit Dice, it can
start with no class levels (though it can gain them later).
Even if the creature is of a kind
that normally advances by Hit Dice rather than class levels a PC can gain class
levels rather than Hit Dice.
Feat
Acquisition and Ability Score Increases: A monster’s total Hit Dice, not its
ECL, govern its acquisition of feats and ability score increases.
Ability Scores for Monster PCs: While a monsters
statistics give the ability scores for a typical creature of a certain kind,
any “monster” creature that becomes an adventurer is definitely not typical.
Therefore, when creating a PC from a creature, check to see if the
creature’s entry has any ability scores of 10 or higher. If so, for each score,
subtract 10 (if the score is even) or 11 (if the score is odd) to get the
creature’s modifier for that ability based on its race or kind. Generate the
character’s ability scores as normal, then add the racial ability modifiers to
get their ability scores.
Note: Some monsters have base ability
scores other than 10 and 11. If
alternate scores were used this will be indicated in the monster entry. Also, some monsters that make good PCs have
their racial ability modifiers and other traits already listed in their monster
entry.
For ability scores lower than 10, the
procedure is different. First, determine the character’s ability scores, and
compare that number to the monster’s average ability score, using either the
table below that applies to Intelligence or the table that applies to the other
five ability scores.
The separate table for Intelligence
ensures that no PC ends up with an Intelligence score lower than 3. This is
important, because creatures with an Intelligence score lower than 3 are not
playable characters. Creatures with any ability score lower than 1 are also not
playable.
Monster PCs’ Intelligence Scores |
||||
Generated Score |
––——— Monster
Intelligence Score ———— |
|||
3 |
4–5 |
6–7 |
8–9 |
|
18 |
10 |
12 |
14 |
16 |
17 |
9 |
11 |
13 |
15 |
16 |
8 |
10 |
12 |
14 |
15 |
7 |
9 |
11 |
13 |
14 |
6 |
8 |
10 |
12 |
13 |
5 |
7 |
9 |
11 |
12 |
4 |
6 |
8 |
10 |
11 |
3 |
5 |
7 |
9 |
10 |
3 |
5 |
7 |
9 |
9 |
3 |
5 |
6 |
8 |
8 |
3 |
4 |
6 |
8 |
7 |
3 |
4 |
5 |
7 |
6 |
3 |
4 |
5 |
6 |
5 |
3 |
3 |
5 |
5 |
4 |
3 |
3 |
4 |
4 |
3 |
3 |
3 |
3 |
3 |
Monster PCs’ Ability Scores |
|||||
Generated Score |
—Monster Ability Score
(Str, Dex, Con, Wis, Cha)— |
||||
1 |
2–3 |
4–5 |
6–7 |
8–9 |
|
18 |
8 |
10 |
12 |
14 |
16 |
17 |
7 |
9 |
11 |
13 |
15 |
16 |
6 |
8 |
10 |
12 |
14 |
15 |
5 |
7 |
9 |
11 |
13 |
14 |
4 |
6 |
8 |
10 |
12 |
13 |
3 |
5 |
7 |
9 |
11 |
12 |
2 |
4 |
6 |
8 |
10 |
11 |
1 |
3 |
5 |
7 |
9 |
10 |
1 |
2 |
4 |
6 |
8 |
9 |
1 |
2 |
4 |
6 |
7 |
8 |
1 |
2 |
4 |
5 |
6 |
7 |
1 |
1 |
3 |
5 |
5 |
6 |
1 |
1 |
2 |
4 |
4 |
5 |
1 |
1 |
1 |
3 |
3 |
4 |
1 |
1 |
1 |
2 |
2 |
3 |
1 |
1 |
1 |
1 |
1 |
Other Statistics for Monsters: Creatures with Hit Dice of
1 or less have normal, class-based Hit Dice and features. They get skills and
feats appropriate to a 1st-level character (even if they have a level
adjustment).
Those with 2 or more Hit Dice have
statistics based on these Hit Dice plus Hit Dice for class levels (if any).
Experience for Monsters: A monster with Hit Dice of
1 or less, no level adjustment, and class levels uses the same tables as
standard PC races when determining experience needed.
A monster with Hit Dice of 1 or less,
a level adjustment, and class levels adds its class levels, Hit Die, and level
adjustment together when determining experience needed (class level + HD +
level adjustment).
A monster with more than one Hit Die,
a level adjustment, and class levels adds its Hit Dice, class levels, and level
adjustment together when determining experience needed (HD + level adjustment +
class level).