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MONSTERS (Templates Class)
The following rules apply to the "class version" of any template.
- A character may take a level in a template class as long as the DM approves and
the character has earned enough XP to gain a level.
- The DM may wish to require an appropriate ceremony, quest, ritual, or experience before
allowing a character to gain levels in an inherited template class. This same
option also applies if a character wants to gain levels in an acquired template
class without the appropriate trigger (such as an attack by a wereboar to
acquire the afflicted wereboar template).
- Template classes follow the normal rules for template acquisition according to creature
type. For example, the wereboar template can be added only to a humanoid or
giant. Thus, a half-dragon character (whose inherited template has already
changed his type to dragon) could not take levels in the wereboar class.
- Unlike the regular template rules as given in the Monster Manual (see Adding
More Than One Template, Monster Manual page 293), this variant rules
system allows a character to gain levels in a desired inherited template class
after gaining levels in an acquired template, if desired. (In effect, these
rules turn all inherited templates into acquired templates that have special
circumstances for acquisition later in a character's life.)
- The DM should disallow certain redundant combinations of monsters and templates. For
example, it makes no sense for a hound archon to gain the celestial or
half-celestial template, since it is already a kind of celestial.
- A character cannot take levels in a template class if she already has that
template or has taken all the levels in that template class. For example, a
natural wereboar (a character who already has "wereboar" as an inherited
template) cannot take levels in the wereboar template class.
- Characters are not required to complete all the levels of a given template class in
uninterrupted succession. For example, a character who takes a level of wereboar
could then take a level of fighter and a level of rogue (or any other
combination of other class levels) before taking another level of wereboar. A
character must still take the first level of wereboar before taking the second,
just as with a normal class
- Each level in a template class increases the character's level adjustment by +1, just as would
a level of any other character class.
- Template class levels can be lost due to any effect or circumstance that would normally
cause a character to lose a level.
- Levels in a template class do not count when determining whether a character takes an
XP penalty for multiclassing.
- In some cases, a certain monster ability presented in the Monster Manual for a
given template is split over two or more class levels in a template class (often
by limiting how often an ability can be used at the start). Alternatively,
variant abilities may be introduced to build toward an ability that is too
powerful for a lower-level character. In these situations, the template class
features section explains how the ability works at each level. By the time a
character has acquired all possible levels in a template class, the completed
set of abilities relating to that particular function works exactly like the
normal ability described in the Monster Manual.
- Unlike standard character classes (and the "monster classes" from Savage
Species), most template classes do not increase Hit Dice, base attack bonus,
base saving throw bonuses, or skill points with level. They also do not affect
when a character acquires feats, since feat acquisition is based on HD, not ECL.
However, some of these aspects of the character can be affected indirectly by
alterations in Hit Die type, ability score changes, special attacks or
qualities, bonus feats, and so on.